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https://github.com/Relintai/fast_quadratic_mesh_simplifier.git
synced 2024-11-12 08:35:03 +01:00
Bit more work.
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@ -166,8 +166,6 @@ Array FastQuadraticMeshSimplifier::get_arrays() {
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if ((_format & VisualServer::ARRAY_FORMAT_TEX_UV2) != 0)
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uv2s.resize(_mu_vertices.size());
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indices.resize(_indices.size());
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for (int i = 0; i < vertices.size(); ++i) {
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vertices.set(i, _mu_vertices[i].vertex.vertex);
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}
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@ -188,7 +186,16 @@ Array FastQuadraticMeshSimplifier::get_arrays() {
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uv2s.set(i, _mu_vertices[i].vertex.uv2);
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}
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for (int i = 0; i < indices.size(); ++i) {
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indices.resize(_mu_triangles.size() * 3);
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for (int i = 0; i < _mu_triangles.size(); ++i) {
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MUTriangle t = _mu_triangles[i];
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int offset = i * 3;
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indices.set(offset, t.v0);
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indices.set(offset + 1, t.v1);
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indices.set(offset + 2, t.v2);
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indices.set(i, _indices[i]);
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}
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@ -544,7 +551,7 @@ void FastQuadraticMeshSimplifier::update_mesh(int iteration) {
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void FastQuadraticMeshSimplifier::update_references() {
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// Init Reference ID list
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for (int i = 0; i < _mu_vertices.size(); i++) {
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for (int i = 0; i < _mu_vertices.size(); ++i) {
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MUVertex v = _mu_vertices[i];
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v.tstart = 0;
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@ -553,7 +560,7 @@ void FastQuadraticMeshSimplifier::update_references() {
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_mu_vertices.set(i, v);
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}
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for (int i = 0; i < _mu_triangles.size(); i++) {
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for (int i = 0; i < _mu_triangles.size(); ++i) {
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MUTriangle t = _mu_triangles[i];
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@ -702,7 +709,7 @@ void FastQuadraticMeshSimplifier::compact_mesh() {
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dv.vertex = vert.vertex;
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_mu_vertices.set(dst, dv);
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if (_indices.size() > 0) _indices.set(dst, _indices[i]);
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//if (_indices.size() > 0) _indices.set(dst, _indices[i]);
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}
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++dst;
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@ -717,8 +724,10 @@ void FastQuadraticMeshSimplifier::compact_mesh() {
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_mu_triangles.set(i, triangle);
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}
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//vertexCount = dst;
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if (_indices.size() > 0) _indices.resize(dst);
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//int vertexCount = dst;
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_mu_vertices.resize(dst);
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//if (_indices.size() > 0) _indices.resize(vertexCount);
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}
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bool FastQuadraticMeshSimplifier::are_uvs_the_same(int channel, int indexA, int indexB) {
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