entity_spell_system/data/data_manager.h
Relintai 9aaa5d1d5a -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00

118 lines
3.0 KiB
C++

#ifndef DATA_MANAGER_H
#define DATA_MANAGER_H
#include "core/array.h"
#include "core/hash_map.h"
#include "core/io/json.h"
#include "core/variant.h"
#include "core/vector.h"
#include "core/resource.h"
#include "core/ustring.h"
#include "scene/main/node.h"
#include "core/bind/core_bind.h"
class Aura;
class Spell;
class CharacterClass;
class CraftDataAttribute;
class ItemTemplate;
class DataManager : public Node {
GDCLASS(DataManager, Node);
public:
static DataManager *get_instance();
String get_character_classes_folder();
void set_character_classes_folder(String folder);
Vector<Ref<CharacterClass> > *get_character_classes();
Ref<CharacterClass> get_character_class(int class_id);
Ref<CharacterClass> get_character_class_index(int index);
int get_character_class_count();
void add_character_class(Ref<CharacterClass> cls);
String get_spells_folder();
void set_spells_folder(String folder);
Vector<Ref<Spell> > *get_spells();
Ref<Spell> get_spell(int spell_id);
Ref<Spell> get_spell_index(int index);
int get_spell_count();
void add_spell(Ref<Spell> spell);
String get_auras_folder();
void set_auras_folder(String folder);
Vector<Ref<Aura> > *get_auras();
Ref<Aura> get_aura(int aura_id);
Ref<Aura> get_aura_index(int index);
int get_aura_count();
void add_aura(Ref<Aura> aura);
String get_craft_data_folder();
void set_craft_data_folder(String folder);
Vector<Ref<CraftDataAttribute> > *get_craft_datas();
Ref<CraftDataAttribute> get_craft_data(int craft_id);
Ref<CraftDataAttribute> get_craft_data_index(int index);
int get_craft_data_count();
void add_craft_data(Ref<CraftDataAttribute> aura);
String get_item_template_folder();
void set_item_template_folder(String folder);
Vector<Ref<ItemTemplate> > *get_item_templates();
void add_item_template(Ref<ItemTemplate> aura);
Ref<ItemTemplate> get_item_template(int item_id);
Ref<ItemTemplate> get_item_template_index(int index);
int get_item_template_count();
void load_all();
void load_spells();
void load_auras();
void load_characters();
void load_craft_datas();
void load_item_templates();
void list_characters();
void list_spells();
void list_auras();
void list_craft_data();
void list_item_templates();
bool get_automatic_load() { return _automatic_load; }
void set_automatic_load(bool load) { _automatic_load = load; }
DataManager();
~DataManager();
protected:
static void _bind_methods();
void _notification(int p_what);
private:
String _character_classes_folder;
Vector<Ref<CharacterClass> > _character_classes;
HashMap<int, Ref<CharacterClass> > _character_class_map;
String _spells_folder;
Vector<Ref<Spell> > _spells;
HashMap<int, Ref<Spell> > _spell_map;
String _auras_folder;
Vector<Ref<Aura> > _auras;
HashMap<int, Ref<Aura> > _aura_map;
String _craft_data_folder;
Vector<Ref<CraftDataAttribute> > _craft_datas;
HashMap<int, Ref<CraftDataAttribute> > _craft_data_map;
String _item_template_folder;
Vector<Ref<ItemTemplate> > _item_templates;
HashMap<int, Ref<ItemTemplate> > _item_template_map;
static DataManager *instance;
bool _automatic_load;
};
#endif