entity_spell_system/Queued/ASDef_SpellSystem/AuraScript.cpp
2019-04-20 14:02:55 +02:00

571 lines
23 KiB
C++

#include "AuraScript.h"
AuraScript::AuraScript(Aura* aura) : BaseAuraScript(aura){
damagePipelineData = new DamagePipelineData();
DIMINISHING_RETURN_TIME = (float)15;
DIMINISHING_RETURN_ROOT_AURA_ID = 1;
}
void AuraScript::Apply(Entity* caster, Entity* target, float spellScale)
{
this->Apply((WorldEntity*)(caster), (WorldEntity*)(target), spellScale);
}
bool AuraScript::AuraUpdate(Entity* target, AuraData* data)
{
return this->AuraUpdate((WorldEntity*)(target), data);
}
void AuraScript::DeApply(Entity* target, AuraData* data)
{
this->DeApply((WorldEntity*)(target), data);
}
void AuraScript::OnDamageReceive(Entity* caster, Entity* target, MonoBehaviour* spell, AuraData* aura, int damage)
{
this->OnDamageReceive((WorldEntity*)(caster), (WorldEntity*)(target), spell, aura, damage);
}
void AuraScript::OnHit(Entity* caster, Entity* target, MonoBehaviour* spell, AuraData* aura, int damage)
{
this->OnHit((WorldEntity*)(caster), (WorldEntity*)(target), spell, aura, damage);
}
void AuraScript::OnDispell(Entity* caster)
{
this->OnDispell((WorldEntity*)(caster));
}
void AuraScript::OnRemove(Entity* caster)
{
this->OnRemove((WorldEntity*)(caster));
}
void AuraScript::COnAdded(Entity* target, Aura* data, AuraData* aura)
{
this->COnAdded((WorldEntity*)(target), data, aura);
}
void AuraScript::COnRemoved(Entity* target, Aura* data)
{
this->COnRemoved((WorldEntity*)(target), data);
}
void AuraScript::COnRefresh(Entity* target, GameObject* data, AuraData* aura)
{
this->COnRefresh((WorldEntity*)(target), data, aura);
}
void AuraScript::Apply(WorldEntity* caster, WorldEntity* target, float spellScale)
{
}
bool AuraScript::AuraUpdate(WorldEntity* target, AuraData* data)
{
data->Remaining -= Time::deltaTime;
if (data->Remaining <= (float)0) {
data->Remaining = (float)0;
this->DeApply(target, data);
return true;
}
return false;
}
void AuraScript::DeApply(WorldEntity* target, AuraData* data)
{
}
void AuraScript::OnDamageReceive(WorldEntity* caster, WorldEntity* target, MonoBehaviour* spell, AuraData* aura, int damage)
{
}
void AuraScript::OnHit(WorldEntity* caster, WorldEntity* target, MonoBehaviour* spell, AuraData* aura, int damage)
{
}
void AuraScript::OnDispell(WorldEntity* caster)
{
}
void AuraScript::OnRemove(WorldEntity* caster)
{
Debug::Log(new String("OnRemove called, Deprecated!"));
this->DeApply(caster, null);
}
void AuraScript::COnAdded(WorldEntity* target, Aura* data, AuraData* aura)
{
}
void AuraScript::COnRemoved(WorldEntity* target, Aura* data)
{
}
void AuraScript::COnRefresh(WorldEntity* target, GameObject* data, AuraData* aura)
{
}
void AuraScript::RemoveAura(WorldEntity* caster)
{
AuraComponent* auraComponent = caster->AuraComponent;
AuraData* data = null;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
data = auraComponent->serverAuras->GetData(i);
break;
}
}
this->DeApply(caster, data);
auraComponent->JustRemoveAura(this->auraId);
}
bool AuraScript::ShouldApplyModifiers(WorldEntity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
return false;
}
}
return true;
}
bool AuraScript::BasicAuraUpdate(WorldEntity* target, AuraData* data)
{
data->Remaining -= Time::deltaTime;
if (data->Remaining <= (float)0) {
data->Remaining = (float)0;
this->DeApply(target, data);
return true;
}
return false;
}
bool AuraScript::ShouldApplyModifiers(WorldEntity* target, float refreshTo)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
auraComponent->RefreshAura(this->auraId, refreshTo);
return false;
}
}
return true;
}
bool AuraScript::ShouldApplyModifiers(WorldEntity* target, float refreshTo, WorldEntity* caster, float spellScale)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
auraComponent->RefreshAura(this->auraId, refreshTo);
return false;
}
}
this->AddAuraDataToTarget(target, caster, refreshTo, spellScale);
return true;
}
bool AuraScript::ShouldRemoveModifiers(WorldEntity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
int num = 0;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
num += 1;
if (num > 1) {
return false;
}
}
}
return true;
}
void AuraScript::RefreshDamageCountAuraDiminished(WorldEntity* target, float refreshTo, WorldEntity* caster, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, DamageCountAuraData* aura)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
return;
}
AuraComponent* auraComponent = target->AuraComponent;
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
DiminishingReturnAuraData* aura2 = null;
if (auraData != null) {
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
auraComponent->RefreshAura(auraData->AuraId, (float)15);
}
else {
this->ApplyAura(auraIdForDiminishingReturn, caster, target, (float)1);
auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
aura2 = (DiminishingReturnAuraData*)(auraData);
}
float diminishedTime = this->GetDiminishedTime(target, aura2, refreshTo);
auraComponent->RefreshAura(auraData->AuraId, diminishedTime);
}
void AuraScript::AddAuraDataToTarget(WorldEntity* target, AuraData* data)
{
target->AuraComponent->AddAura(data);
}
void AuraScript::AddAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float duration, float spellScale)
{
BaseAuraComponent* arg_2D_0 = target->AuraComponent;
AuraData* data = new AuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale);
arg_2D_0->AddAura(data);
}
void AuraScript::AddOrRefreshDamageAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, float tick, int damage)
{
AuraData* auraData = this->TargetHasCastersAura(target, caster);
if (auraData == null) {
DamageAuraData* data = new DamageAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, damage);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5F_0 = target->AuraComponent;
DamageAuraData* damageAuraData = (DamageAuraData*)(*auraData);
arg_5F_0->RefreshAura(damageAuraData->AuraId, (Entity*)(damageAuraData->Caster), duration);
damageAuraData->Damage = damage;
}
void AuraScript::AddOrRefreshHealAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, float tick, int heal)
{
AuraData* auraData = this->TargetHasCastersAura(target, caster);
if (auraData == null) {
HealAuraData* data = new HealAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, heal);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5F_0 = target->AuraComponent;
HealAuraData* healAuraData = (HealAuraData*)(*auraData);
arg_5F_0->RefreshAura(healAuraData->AuraId, (Entity*)(healAuraData->Caster), duration);
healAuraData->Heal = heal;
}
void AuraScript::AddOrRefreshShieldAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, int absorb)
{
AuraData* auraData = this->TargetHasAura(target);
if (auraData == null) {
ShieldAuraData* data = new ShieldAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, absorb);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5C_0 = target->AuraComponent;
ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*auraData);
arg_5C_0->RefreshAura(shieldAuraData->AuraId, (Entity*)(shieldAuraData->Caster), duration);
shieldAuraData->RemainingAbsorb = absorb;
}
void AuraScript::AddOrRefreshDiminishingReturnAura(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminishingCategory)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminishingCategory);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminishingCategory->ToString());
return;
}
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (auraData == null) {
this->ApplyAura(auraIdForDiminishingReturn, target, target, (float)1);
return;
}
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
target->AuraComponent->RefreshAura(diminishingReturnAuraData->AuraId, (float)15);
}
void AuraScript::AddStatModifier(WorldEntity* target, int stat, float maxMod, float percentMod)
{
target->Stats->GetSStatFromId(stat)->Modifiers->Add(this->auraId, maxMod, percentMod, true);
}
void AuraScript::RemoveStatModifier(WorldEntity* target, int stat)
{
target->Stats->GetSStatFromId(stat)->Modifiers->Remove(this->auraId, true);
}
void AuraScript::AddState(WorldEntity* target, StateData::StateType state)
{
target->StateComponent->AddState(this->auraId, state);
}
void AuraScript::RemoveState(WorldEntity* target, StateData::StateType state)
{
target->StateComponent->RemoveStateWithAuraId(this->auraId, state);
}
void AuraScript::RemovethisAura(WorldEntity* target)
{
BaseAuraComponent* arg_14_0 = target->AuraComponent;
this->DeApply(target, null);
arg_14_0->JustRemoveAura(this->auraId);
}
AuraData* AuraScript::TargetHasCastersAura(WorldEntity* target, WorldEntity* caster)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if ((auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) && (auraComponent->serverAuras->GetData(i)->Caster == *caster)) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
AuraData* AuraScript::TargetHasAura(WorldEntity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
int AuraScript::CalculateDamage(WorldEntity* caster, WorldEntity* target, float spellScale)
{
AuraDamageData* auraDamageData = this->aura->AuraDamageData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraDamageData->Min, auraDamageData->Max));
PlayerData* playerData = caster->PlayerData;
float arg_4D_0 = (float)((int)((arg_24_0 * this->aura->GetDamageScaleForLevel(playerData->Level)) * spellScale));
Stats* expr_40 = caster->Stats;
PercentStat* sMeleeDamage = expr_40->SMeleeDamage;
PercentStat* sDamageTaken = expr_40->SDamageTaken;
return (int)((arg_4D_0 * (sMeleeDamage->ModPercent / (float)100)) * (sDamageTaken->ModPercent / (float)100));
}
int AuraScript::CalculateHeal(WorldEntity* caster, WorldEntity* target, float spellScale)
{
AuraHealData* auraHealData = this->aura->AuraHealData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraHealData->Min, auraHealData->Max));
PlayerData* playerData = caster->PlayerData;
float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetHealScaleForLevel(playerData->Level)) * spellScale));
PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
}
int AuraScript::CalculateAbsorb(WorldEntity* caster, WorldEntity* target, float spellScale)
{
AuraAbsorbData* auraAbsorbData = this->aura->AuraAbsorbData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraAbsorbData->min, auraAbsorbData->max));
PlayerData* playerData = caster->PlayerData;
float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetAbsorbScaleForLevel(playerData->Level)) * spellScale));
PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
}
void AuraScript::UpdateDamageCountAura(WorldEntity* target, AuraData* aura, int damage, float breakHealthPercent)
{
DamageCountAuraData* expr_06 = (DamageCountAuraData*)(*aura);
expr_06->DamageTaken += damage;
Stats* stats = target->Stats;
if ((float)(expr_06->DamageTaken) >= (stats->SHealth->Max * (float)0.3)) {
this->RemovethisAura(target);
}
}
bool AuraScript::UpdateDamageAura(WorldEntity* target, AuraData* data)
{
DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
DamageAuraData* expr_08 = damageAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
DamageAuraData* expr_28 = damageAuraData;
expr_28->TimeSinceLastTick -= damageAuraData->Tick;
this->DealDamage(target, damageAuraData);
}
return this->BasicAuraUpdate(target, data);
}
bool AuraScript::UpdateDamageAuraTickBool(WorldEntity* target, AuraData* data)
{
DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
DamageAuraData* expr_08 = damageAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
DamageAuraData* expr_28 = damageAuraData;
expr_28->TimeSinceLastTick -= damageAuraData->Tick;
this->DealDamage(target, damageAuraData);
return true;
}
return false;
}
bool AuraScript::UpdateHealAura(WorldEntity* target, AuraData* data)
{
HealAuraData* healAuraData = (HealAuraData*)(*data);
HealAuraData* expr_08 = healAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (healAuraData->TimeSinceLastTick >= healAuraData->Tick) {
HealAuraData* expr_28 = healAuraData;
expr_28->TimeSinceLastTick -= healAuraData->Tick;
this->Heal(target, healAuraData);
}
return this->BasicAuraUpdate(target, data);
}
void AuraScript::AbsorbPOnBeforeDamage(DamagePipelineData* data, AuraData* aura)
{
ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*aura);
int num = data->Damage;
if (shieldAuraData->RemainingAbsorb >= num) {
ShieldAuraData* expr_18 = shieldAuraData;
expr_18->RemainingAbsorb -= num;
num = 0;
}
else {
num -= *shieldAuraData->RemainingAbsorb;
shieldAuraData->RemainingAbsorb = 0;
}
data->Damage = num;
if (shieldAuraData->RemainingAbsorb == 0) {
BaseAuraComponent* arg_70_0 = (WorldEntity*)(data->Receiver)->AuraComponent;
this->DeApply((WorldEntity*)(data->Receiver), aura);
arg_70_0->JustRemoveAura(this->auraId);
}
}
void AuraScript::DealDamage(WorldEntity* target, DamageAuraData* data)
{
this->damagePipelineData->Set(data->Damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (WorldEntity*)(data->Caster));
auraComponent->OnDamageReceive((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamage(WorldEntity* target, DamageAuraData* data, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (WorldEntity*)(data->Caster));
auraComponent->OnDamageReceive((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamage(WorldEntity* target, WorldEntity* caster, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit(caster, target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamageWithoutOnHit(WorldEntity* target, WorldEntity* caster, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::Heal(WorldEntity* target, HealAuraData* data)
{
target->Stats->TakeHeal(data->Heal, false, (WorldEntity*)(data->Caster));
}
void AuraScript::Heal(WorldEntity* target, HealAuraData* data, int heal)
{
target->Stats->TakeHeal(heal, false, (WorldEntity*)(data->Caster));
}
void AuraScript::Heal(WorldEntity* target, AuraData* data, int heal)
{
target->Stats->TakeHeal(heal, false, (WorldEntity*)(data->Caster));
}
DiminishingReturnAuraData* AuraScript::GetDiminishingReturnAuraDataFor(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory type)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData* auraData = auraComponent->serverAuras->GetData(i);
if (is_inst_of<DiminishingReturnAuraData*>(auraData)) {
DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
if (diminishingReturnAuraData->DiminishingCategory == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
return diminishingReturnAuraData;
}
}
}
return null;
}
float AuraScript::GetDiminishedTime(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, float time)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
return (float)0;
}
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (auraData != null) {
DiminishingReturnAuraData* aura = (DiminishingReturnAuraData*)(*auraData);
return this->GetDiminishedTime(target, aura, time);
}
return time;
}
void AuraScript::AddEffect(WorldEntity* player, EffectPoints bodyPart, Quaternion* rotation)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
GameObject* expr_37 = UnityEngine::Object::Instantiate<GameObject>(this->aura->AuraEffectData->EffectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
expr_37->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
expr_37->transform->localRotation = rotation;
expr_37->transform->localPosition = Vector3::zero;
}
void AuraScript::AddEffect(WorldEntity* player, GameObject* effectPrefab, EffectPoints bodyPart, Quaternion* rotation)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
GameObject* expr_28 = UnityEngine::Object::Instantiate<GameObject>(effectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
expr_28->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
expr_28->transform->localRotation = rotation;
expr_28->transform->localPosition = Vector3::zero;
}
void AuraScript::RemoveEffect(WorldEntity* player, EffectPoints bodyPart)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
for (int i = 0; i < effectPoint->childCount; i += 1) {
Transform* child = effectPoint->GetChild(i);
EffectAuraIdAttribute* component = child->GetComponent<EffectAuraIdAttribute>();
if (!component == null && (component->AuraId == this->auraId)) {
child->SetParent(null);
UnityEngine::Object::Destroy(child->gameObject);
return;
}
}
}
void AuraScript::RemoveActiveGroupAuras(WorldEntity* target)
{
if (this->aura->AuraGroup == 0) {
return;
}
target->AuraComponent->RemoveAurasWithGroup(this->aura->AuraGroup);
}
float AuraScript::GetDiminishedTime(WorldEntity* target, DiminishingReturnAuraData* aura, float time)
{
if (aura != null) {
if (aura->Count <= 4) {
time /= (float)(aura->Count);
}
else {
time = (float)0;
}
}
return time;
}
int AuraScript::GetAuraIdForDiminishingReturn(DiminishingReturnAuraData::DiminishingReturnCategory type)
{
if (type == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
return 1;
}
return -1;
}
AuraData* AuraScript::getAuraData(WorldEntity* target, int pAuraId)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == pAuraId) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
void AuraScript::ApplyAura(int auraId, WorldEntity* caster, WorldEntity* target, float spellScale)
{
(AuraScript*)(Auras::Instance->GetData(auraId)->AuraScript)->Apply(caster, target, spellScale);
}
bool AuraScript::IsZero(float x)
{
return (x < Mathf::Epsilon) && (x > -Mathf::Epsilon);
}
void AuraScript::InitFactory()
{
BaseAuraScript::CreateAuraScriptFor = new BaseAuraScript::CreateAuraScriptForAction(AuraScript::SSCreateFor);
}
void AuraScript::SSCreateFor(Aura* aura)
{
int scriptId = aura->ScriptId;
if (scriptId == 1) {
new GenericAura(aura);
}
}