mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
571 lines
23 KiB
C++
571 lines
23 KiB
C++
#include "AuraScript.h"
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AuraScript::AuraScript(Aura* aura) : BaseAuraScript(aura){
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damagePipelineData = new DamagePipelineData();
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DIMINISHING_RETURN_TIME = (float)15;
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DIMINISHING_RETURN_ROOT_AURA_ID = 1;
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}
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void AuraScript::Apply(Entity* caster, Entity* target, float spellScale)
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{
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this->Apply((WorldEntity*)(caster), (WorldEntity*)(target), spellScale);
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}
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bool AuraScript::AuraUpdate(Entity* target, AuraData* data)
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{
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return this->AuraUpdate((WorldEntity*)(target), data);
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}
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void AuraScript::DeApply(Entity* target, AuraData* data)
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{
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this->DeApply((WorldEntity*)(target), data);
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}
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void AuraScript::OnDamageReceive(Entity* caster, Entity* target, MonoBehaviour* spell, AuraData* aura, int damage)
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{
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this->OnDamageReceive((WorldEntity*)(caster), (WorldEntity*)(target), spell, aura, damage);
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}
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void AuraScript::OnHit(Entity* caster, Entity* target, MonoBehaviour* spell, AuraData* aura, int damage)
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{
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this->OnHit((WorldEntity*)(caster), (WorldEntity*)(target), spell, aura, damage);
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}
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void AuraScript::OnDispell(Entity* caster)
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{
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this->OnDispell((WorldEntity*)(caster));
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}
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void AuraScript::OnRemove(Entity* caster)
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{
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this->OnRemove((WorldEntity*)(caster));
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}
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void AuraScript::COnAdded(Entity* target, Aura* data, AuraData* aura)
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{
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this->COnAdded((WorldEntity*)(target), data, aura);
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}
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void AuraScript::COnRemoved(Entity* target, Aura* data)
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{
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this->COnRemoved((WorldEntity*)(target), data);
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}
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void AuraScript::COnRefresh(Entity* target, GameObject* data, AuraData* aura)
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{
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this->COnRefresh((WorldEntity*)(target), data, aura);
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}
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void AuraScript::Apply(WorldEntity* caster, WorldEntity* target, float spellScale)
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{
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}
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bool AuraScript::AuraUpdate(WorldEntity* target, AuraData* data)
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{
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data->Remaining -= Time::deltaTime;
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if (data->Remaining <= (float)0) {
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data->Remaining = (float)0;
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this->DeApply(target, data);
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return true;
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}
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return false;
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}
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void AuraScript::DeApply(WorldEntity* target, AuraData* data)
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{
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}
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void AuraScript::OnDamageReceive(WorldEntity* caster, WorldEntity* target, MonoBehaviour* spell, AuraData* aura, int damage)
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{
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}
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void AuraScript::OnHit(WorldEntity* caster, WorldEntity* target, MonoBehaviour* spell, AuraData* aura, int damage)
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{
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}
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void AuraScript::OnDispell(WorldEntity* caster)
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{
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}
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void AuraScript::OnRemove(WorldEntity* caster)
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{
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Debug::Log(new String("OnRemove called, Deprecated!"));
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this->DeApply(caster, null);
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}
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void AuraScript::COnAdded(WorldEntity* target, Aura* data, AuraData* aura)
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{
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}
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void AuraScript::COnRemoved(WorldEntity* target, Aura* data)
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{
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}
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void AuraScript::COnRefresh(WorldEntity* target, GameObject* data, AuraData* aura)
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{
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}
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void AuraScript::RemoveAura(WorldEntity* caster)
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{
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AuraComponent* auraComponent = caster->AuraComponent;
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AuraData* data = null;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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data = auraComponent->serverAuras->GetData(i);
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break;
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}
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}
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this->DeApply(caster, data);
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auraComponent->JustRemoveAura(this->auraId);
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}
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bool AuraScript::ShouldApplyModifiers(WorldEntity* target)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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return false;
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}
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}
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return true;
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}
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bool AuraScript::BasicAuraUpdate(WorldEntity* target, AuraData* data)
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{
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data->Remaining -= Time::deltaTime;
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if (data->Remaining <= (float)0) {
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data->Remaining = (float)0;
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this->DeApply(target, data);
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return true;
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}
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return false;
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}
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bool AuraScript::ShouldApplyModifiers(WorldEntity* target, float refreshTo)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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auraComponent->RefreshAura(this->auraId, refreshTo);
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return false;
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}
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}
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return true;
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}
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bool AuraScript::ShouldApplyModifiers(WorldEntity* target, float refreshTo, WorldEntity* caster, float spellScale)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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auraComponent->RefreshAura(this->auraId, refreshTo);
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return false;
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}
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}
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this->AddAuraDataToTarget(target, caster, refreshTo, spellScale);
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return true;
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}
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bool AuraScript::ShouldRemoveModifiers(WorldEntity* target)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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int num = 0;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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num += 1;
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if (num > 1) {
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return false;
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}
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}
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}
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return true;
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}
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void AuraScript::RefreshDamageCountAuraDiminished(WorldEntity* target, float refreshTo, WorldEntity* caster, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, DamageCountAuraData* aura)
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{
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int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
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if (auraIdForDiminishingReturn == -1) {
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Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
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return;
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}
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AuraComponent* auraComponent = target->AuraComponent;
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AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
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DiminishingReturnAuraData* aura2 = null;
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if (auraData != null) {
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if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
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Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
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return;
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}
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auraComponent->RefreshAura(auraData->AuraId, (float)15);
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}
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else {
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this->ApplyAura(auraIdForDiminishingReturn, caster, target, (float)1);
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auraData = this->getAuraData(target, auraIdForDiminishingReturn);
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if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
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Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
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return;
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}
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aura2 = (DiminishingReturnAuraData*)(auraData);
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}
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float diminishedTime = this->GetDiminishedTime(target, aura2, refreshTo);
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auraComponent->RefreshAura(auraData->AuraId, diminishedTime);
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}
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void AuraScript::AddAuraDataToTarget(WorldEntity* target, AuraData* data)
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{
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target->AuraComponent->AddAura(data);
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}
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void AuraScript::AddAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float duration, float spellScale)
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{
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BaseAuraComponent* arg_2D_0 = target->AuraComponent;
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AuraData* data = new AuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale);
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arg_2D_0->AddAura(data);
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}
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void AuraScript::AddOrRefreshDamageAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, float tick, int damage)
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{
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AuraData* auraData = this->TargetHasCastersAura(target, caster);
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if (auraData == null) {
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DamageAuraData* data = new DamageAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, damage);
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this->AddAuraDataToTarget(target, data);
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return;
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}
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BaseAuraComponent* arg_5F_0 = target->AuraComponent;
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DamageAuraData* damageAuraData = (DamageAuraData*)(*auraData);
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arg_5F_0->RefreshAura(damageAuraData->AuraId, (Entity*)(damageAuraData->Caster), duration);
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damageAuraData->Damage = damage;
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}
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void AuraScript::AddOrRefreshHealAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, float tick, int heal)
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{
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AuraData* auraData = this->TargetHasCastersAura(target, caster);
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if (auraData == null) {
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HealAuraData* data = new HealAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, heal);
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this->AddAuraDataToTarget(target, data);
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return;
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}
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BaseAuraComponent* arg_5F_0 = target->AuraComponent;
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HealAuraData* healAuraData = (HealAuraData*)(*auraData);
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arg_5F_0->RefreshAura(healAuraData->AuraId, (Entity*)(healAuraData->Caster), duration);
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healAuraData->Heal = heal;
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}
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void AuraScript::AddOrRefreshShieldAuraDataToTarget(WorldEntity* target, WorldEntity* caster, float spellScale, float duration, int absorb)
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{
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AuraData* auraData = this->TargetHasAura(target);
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if (auraData == null) {
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ShieldAuraData* data = new ShieldAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, absorb);
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this->AddAuraDataToTarget(target, data);
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return;
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}
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BaseAuraComponent* arg_5C_0 = target->AuraComponent;
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ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*auraData);
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arg_5C_0->RefreshAura(shieldAuraData->AuraId, (Entity*)(shieldAuraData->Caster), duration);
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shieldAuraData->RemainingAbsorb = absorb;
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}
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void AuraScript::AddOrRefreshDiminishingReturnAura(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminishingCategory)
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{
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int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminishingCategory);
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if (auraIdForDiminishingReturn == -1) {
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Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminishingCategory->ToString());
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return;
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}
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AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
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if (auraData == null) {
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this->ApplyAura(auraIdForDiminishingReturn, target, target, (float)1);
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return;
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}
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if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
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Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
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return;
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}
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DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
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target->AuraComponent->RefreshAura(diminishingReturnAuraData->AuraId, (float)15);
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}
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void AuraScript::AddStatModifier(WorldEntity* target, int stat, float maxMod, float percentMod)
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{
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target->Stats->GetSStatFromId(stat)->Modifiers->Add(this->auraId, maxMod, percentMod, true);
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}
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void AuraScript::RemoveStatModifier(WorldEntity* target, int stat)
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{
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target->Stats->GetSStatFromId(stat)->Modifiers->Remove(this->auraId, true);
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}
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void AuraScript::AddState(WorldEntity* target, StateData::StateType state)
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{
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target->StateComponent->AddState(this->auraId, state);
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}
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void AuraScript::RemoveState(WorldEntity* target, StateData::StateType state)
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{
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target->StateComponent->RemoveStateWithAuraId(this->auraId, state);
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}
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void AuraScript::RemovethisAura(WorldEntity* target)
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{
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BaseAuraComponent* arg_14_0 = target->AuraComponent;
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this->DeApply(target, null);
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arg_14_0->JustRemoveAura(this->auraId);
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}
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AuraData* AuraScript::TargetHasCastersAura(WorldEntity* target, WorldEntity* caster)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if ((auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) && (auraComponent->serverAuras->GetData(i)->Caster == *caster)) {
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return auraComponent->serverAuras->GetData(i);
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}
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}
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return null;
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}
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AuraData* AuraScript::TargetHasAura(WorldEntity* target)
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{
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AuraComponent* auraComponent = target->AuraComponent;
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for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
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if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
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return auraComponent->serverAuras->GetData(i);
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}
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}
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return null;
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}
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int AuraScript::CalculateDamage(WorldEntity* caster, WorldEntity* target, float spellScale)
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{
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AuraDamageData* auraDamageData = this->aura->AuraDamageData;
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float arg_24_0 = (float)(UnityEngine::Random::Range(auraDamageData->Min, auraDamageData->Max));
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PlayerData* playerData = caster->PlayerData;
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float arg_4D_0 = (float)((int)((arg_24_0 * this->aura->GetDamageScaleForLevel(playerData->Level)) * spellScale));
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Stats* expr_40 = caster->Stats;
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PercentStat* sMeleeDamage = expr_40->SMeleeDamage;
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PercentStat* sDamageTaken = expr_40->SDamageTaken;
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return (int)((arg_4D_0 * (sMeleeDamage->ModPercent / (float)100)) * (sDamageTaken->ModPercent / (float)100));
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}
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int AuraScript::CalculateHeal(WorldEntity* caster, WorldEntity* target, float spellScale)
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{
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AuraHealData* auraHealData = this->aura->AuraHealData;
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float arg_24_0 = (float)(UnityEngine::Random::Range(auraHealData->Min, auraHealData->Max));
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PlayerData* playerData = caster->PlayerData;
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float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetHealScaleForLevel(playerData->Level)) * spellScale));
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PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
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return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
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}
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int AuraScript::CalculateAbsorb(WorldEntity* caster, WorldEntity* target, float spellScale)
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{
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AuraAbsorbData* auraAbsorbData = this->aura->AuraAbsorbData;
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float arg_24_0 = (float)(UnityEngine::Random::Range(auraAbsorbData->min, auraAbsorbData->max));
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PlayerData* playerData = caster->PlayerData;
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float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetAbsorbScaleForLevel(playerData->Level)) * spellScale));
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PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
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return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
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}
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void AuraScript::UpdateDamageCountAura(WorldEntity* target, AuraData* aura, int damage, float breakHealthPercent)
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{
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DamageCountAuraData* expr_06 = (DamageCountAuraData*)(*aura);
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expr_06->DamageTaken += damage;
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Stats* stats = target->Stats;
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if ((float)(expr_06->DamageTaken) >= (stats->SHealth->Max * (float)0.3)) {
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this->RemovethisAura(target);
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}
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}
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bool AuraScript::UpdateDamageAura(WorldEntity* target, AuraData* data)
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{
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DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
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DamageAuraData* expr_08 = damageAuraData;
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expr_08->TimeSinceLastTick += Time::deltaTime;
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if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
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DamageAuraData* expr_28 = damageAuraData;
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expr_28->TimeSinceLastTick -= damageAuraData->Tick;
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this->DealDamage(target, damageAuraData);
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}
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return this->BasicAuraUpdate(target, data);
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}
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bool AuraScript::UpdateDamageAuraTickBool(WorldEntity* target, AuraData* data)
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{
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DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
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DamageAuraData* expr_08 = damageAuraData;
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expr_08->TimeSinceLastTick += Time::deltaTime;
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if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
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DamageAuraData* expr_28 = damageAuraData;
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expr_28->TimeSinceLastTick -= damageAuraData->Tick;
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this->DealDamage(target, damageAuraData);
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return true;
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}
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return false;
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}
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bool AuraScript::UpdateHealAura(WorldEntity* target, AuraData* data)
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{
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HealAuraData* healAuraData = (HealAuraData*)(*data);
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HealAuraData* expr_08 = healAuraData;
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expr_08->TimeSinceLastTick += Time::deltaTime;
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if (healAuraData->TimeSinceLastTick >= healAuraData->Tick) {
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HealAuraData* expr_28 = healAuraData;
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expr_28->TimeSinceLastTick -= healAuraData->Tick;
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this->Heal(target, healAuraData);
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}
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return this->BasicAuraUpdate(target, data);
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}
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void AuraScript::AbsorbPOnBeforeDamage(DamagePipelineData* data, AuraData* aura)
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{
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ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*aura);
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int num = data->Damage;
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if (shieldAuraData->RemainingAbsorb >= num) {
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ShieldAuraData* expr_18 = shieldAuraData;
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expr_18->RemainingAbsorb -= num;
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num = 0;
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}
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else {
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num -= *shieldAuraData->RemainingAbsorb;
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shieldAuraData->RemainingAbsorb = 0;
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}
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data->Damage = num;
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if (shieldAuraData->RemainingAbsorb == 0) {
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BaseAuraComponent* arg_70_0 = (WorldEntity*)(data->Receiver)->AuraComponent;
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this->DeApply((WorldEntity*)(data->Receiver), aura);
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arg_70_0->JustRemoveAura(this->auraId);
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}
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}
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void AuraScript::DealDamage(WorldEntity* target, DamageAuraData* data)
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{
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this->damagePipelineData->Set(data->Damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
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AuraComponent* auraComponent = target->AuraComponent;
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auraComponent->OnHit((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
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auraComponent->POnBeforeDamage(this->damagePipelineData);
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if (this->damagePipelineData->Damage == 0) {
|
|
return;
|
|
}
|
|
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (WorldEntity*)(data->Caster));
|
|
auraComponent->OnDamageReceive((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
|
|
}
|
|
void AuraScript::DealDamage(WorldEntity* target, DamageAuraData* data, int damage)
|
|
{
|
|
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
|
|
AuraComponent* auraComponent = target->AuraComponent;
|
|
auraComponent->OnHit((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
|
|
auraComponent->POnBeforeDamage(this->damagePipelineData);
|
|
if (this->damagePipelineData->Damage == 0) {
|
|
return;
|
|
}
|
|
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (WorldEntity*)(data->Caster));
|
|
auraComponent->OnDamageReceive((WorldEntity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
|
|
}
|
|
void AuraScript::DealDamage(WorldEntity* target, WorldEntity* caster, int damage)
|
|
{
|
|
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
|
|
AuraComponent* auraComponent = target->AuraComponent;
|
|
auraComponent->OnHit(caster, target, this->aura, this->damagePipelineData->Damage);
|
|
auraComponent->POnBeforeDamage(this->damagePipelineData);
|
|
if (this->damagePipelineData->Damage == 0) {
|
|
return;
|
|
}
|
|
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
|
|
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
|
|
}
|
|
void AuraScript::DealDamageWithoutOnHit(WorldEntity* target, WorldEntity* caster, int damage)
|
|
{
|
|
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
|
|
AuraComponent* auraComponent = target->AuraComponent;
|
|
auraComponent->POnBeforeDamage(this->damagePipelineData);
|
|
if (this->damagePipelineData->Damage == 0) {
|
|
return;
|
|
}
|
|
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
|
|
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
|
|
}
|
|
void AuraScript::Heal(WorldEntity* target, HealAuraData* data)
|
|
{
|
|
target->Stats->TakeHeal(data->Heal, false, (WorldEntity*)(data->Caster));
|
|
}
|
|
void AuraScript::Heal(WorldEntity* target, HealAuraData* data, int heal)
|
|
{
|
|
target->Stats->TakeHeal(heal, false, (WorldEntity*)(data->Caster));
|
|
}
|
|
void AuraScript::Heal(WorldEntity* target, AuraData* data, int heal)
|
|
{
|
|
target->Stats->TakeHeal(heal, false, (WorldEntity*)(data->Caster));
|
|
}
|
|
DiminishingReturnAuraData* AuraScript::GetDiminishingReturnAuraDataFor(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory type)
|
|
{
|
|
AuraComponent* auraComponent = target->AuraComponent;
|
|
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
|
|
AuraData* auraData = auraComponent->serverAuras->GetData(i);
|
|
if (is_inst_of<DiminishingReturnAuraData*>(auraData)) {
|
|
DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
|
|
if (diminishingReturnAuraData->DiminishingCategory == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
|
|
return diminishingReturnAuraData;
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
float AuraScript::GetDiminishedTime(WorldEntity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, float time)
|
|
{
|
|
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
|
|
if (auraIdForDiminishingReturn == -1) {
|
|
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
|
|
return (float)0;
|
|
}
|
|
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
|
|
if (auraData != null) {
|
|
DiminishingReturnAuraData* aura = (DiminishingReturnAuraData*)(*auraData);
|
|
return this->GetDiminishedTime(target, aura, time);
|
|
}
|
|
return time;
|
|
}
|
|
void AuraScript::AddEffect(WorldEntity* player, EffectPoints bodyPart, Quaternion* rotation)
|
|
{
|
|
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
|
|
if (effectPoint == null) {
|
|
return;
|
|
}
|
|
GameObject* expr_37 = UnityEngine::Object::Instantiate<GameObject>(this->aura->AuraEffectData->EffectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
|
|
expr_37->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
|
|
expr_37->transform->localRotation = rotation;
|
|
expr_37->transform->localPosition = Vector3::zero;
|
|
}
|
|
void AuraScript::AddEffect(WorldEntity* player, GameObject* effectPrefab, EffectPoints bodyPart, Quaternion* rotation)
|
|
{
|
|
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
|
|
if (effectPoint == null) {
|
|
return;
|
|
}
|
|
GameObject* expr_28 = UnityEngine::Object::Instantiate<GameObject>(effectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
|
|
expr_28->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
|
|
expr_28->transform->localRotation = rotation;
|
|
expr_28->transform->localPosition = Vector3::zero;
|
|
}
|
|
void AuraScript::RemoveEffect(WorldEntity* player, EffectPoints bodyPart)
|
|
{
|
|
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
|
|
if (effectPoint == null) {
|
|
return;
|
|
}
|
|
for (int i = 0; i < effectPoint->childCount; i += 1) {
|
|
Transform* child = effectPoint->GetChild(i);
|
|
EffectAuraIdAttribute* component = child->GetComponent<EffectAuraIdAttribute>();
|
|
if (!component == null && (component->AuraId == this->auraId)) {
|
|
child->SetParent(null);
|
|
UnityEngine::Object::Destroy(child->gameObject);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
void AuraScript::RemoveActiveGroupAuras(WorldEntity* target)
|
|
{
|
|
if (this->aura->AuraGroup == 0) {
|
|
return;
|
|
}
|
|
target->AuraComponent->RemoveAurasWithGroup(this->aura->AuraGroup);
|
|
}
|
|
float AuraScript::GetDiminishedTime(WorldEntity* target, DiminishingReturnAuraData* aura, float time)
|
|
{
|
|
if (aura != null) {
|
|
if (aura->Count <= 4) {
|
|
time /= (float)(aura->Count);
|
|
}
|
|
else {
|
|
time = (float)0;
|
|
}
|
|
}
|
|
return time;
|
|
}
|
|
int AuraScript::GetAuraIdForDiminishingReturn(DiminishingReturnAuraData::DiminishingReturnCategory type)
|
|
{
|
|
if (type == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
|
|
return 1;
|
|
}
|
|
return -1;
|
|
}
|
|
AuraData* AuraScript::getAuraData(WorldEntity* target, int pAuraId)
|
|
{
|
|
AuraComponent* auraComponent = target->AuraComponent;
|
|
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
|
|
if (auraComponent->serverAuras->GetData(i)->AuraId == pAuraId) {
|
|
return auraComponent->serverAuras->GetData(i);
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
void AuraScript::ApplyAura(int auraId, WorldEntity* caster, WorldEntity* target, float spellScale)
|
|
{
|
|
(AuraScript*)(Auras::Instance->GetData(auraId)->AuraScript)->Apply(caster, target, spellScale);
|
|
}
|
|
bool AuraScript::IsZero(float x)
|
|
{
|
|
return (x < Mathf::Epsilon) && (x > -Mathf::Epsilon);
|
|
}
|
|
void AuraScript::InitFactory()
|
|
{
|
|
BaseAuraScript::CreateAuraScriptFor = new BaseAuraScript::CreateAuraScriptForAction(AuraScript::SSCreateFor);
|
|
}
|
|
void AuraScript::SSCreateFor(Aura* aura)
|
|
{
|
|
int scriptId = aura->ScriptId;
|
|
if (scriptId == 1) {
|
|
new GenericAura(aura);
|
|
}
|
|
}
|
|
|