entity_spell_system/Queued/Messages/CStatUpdateMsg.h
2019-04-20 14:02:55 +02:00

27 lines
563 B
C++

#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct CStatUpdateMsg : public virtual ValueType
{
uint Guid;
int SpellId;
SerializationBuffer* Buffer;
int next;
void Initialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
void ResetToStats();
void FinishMessage();
bool HasNext();
int Next();
void Step();
CStatUpdateMsg();
String* ToString();
};
}
}