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https://github.com/Relintai/entity_spell_system.git
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27 lines
563 B
C++
27 lines
563 B
C++
#pragma once
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#include <System/System.h>
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#include "SerializationBuffer.h"
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using namespace CxNetworking::Utils;
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using namespace System;
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namespace BS {
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namespace Networking {
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struct CStatUpdateMsg : public virtual ValueType
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{
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uint Guid;
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int SpellId;
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SerializationBuffer* Buffer;
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int next;
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void Initialize(SerializationBuffer* buf);
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void Deserialize(SerializationBuffer* buf);
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void ResetToStats();
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void FinishMessage();
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bool HasNext();
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int Next();
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void Step();
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CStatUpdateMsg();
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String* ToString();
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};
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}
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}
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