#pragma once #include #include "SerializationBuffer.h" using namespace CxNetworking::Utils; using namespace System; namespace BS { namespace Networking { struct CStatUpdateMsg : public virtual ValueType { uint Guid; int SpellId; SerializationBuffer* Buffer; int next; void Initialize(SerializationBuffer* buf); void Deserialize(SerializationBuffer* buf); void ResetToStats(); void FinishMessage(); bool HasNext(); int Next(); void Step(); CStatUpdateMsg(); String* ToString(); }; } }