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33 lines
596 B
C++
33 lines
596 B
C++
#ifndef SKELETON_MODEL_ENTRY_H
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#define SKELETON_MODEL_ENTRY_H
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#include "core/reference.h"
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#include "../data/item_visual_entry.h"
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class SkeletonModelEntry : public Reference {
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GDCLASS(SkeletonModelEntry, Reference);
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public:
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int get_priority();
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void set_priority(int value);
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Color get_color();
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void set_color(Color value);
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Ref<ItemVisualEntry> get_entry();
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void set_entry(Ref<ItemVisualEntry> entry);
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SkeletonModelEntry();
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~SkeletonModelEntry();
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protected:
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static void _bind_methods();
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private:
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int _priority;
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Color _color;
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Ref<ItemVisualEntry> _entry;
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};
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#endif
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