entity_spell_system/skeleton/skeleton_model_entry.h

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2019-10-25 15:52:58 +02:00
#ifndef SKELETON_MODEL_ENTRY_H
#define SKELETON_MODEL_ENTRY_H
#include "core/reference.h"
#include "../data/item_visual_entry.h"
class SkeletonModelEntry : public Reference {
GDCLASS(SkeletonModelEntry, Reference);
public:
int get_priority();
void set_priority(int value);
Color get_color();
void set_color(Color value);
Ref<ItemVisualEntry> get_entry();
void set_entry(Ref<ItemVisualEntry> entry);
SkeletonModelEntry();
~SkeletonModelEntry();
protected:
static void _bind_methods();
private:
int _priority;
Color _color;
Ref<ItemVisualEntry> _entry;
};
#endif