entity_spell_system/entities/data/character_spec.h

46 lines
912 B
C++

#ifndef CHARACTER_SPEC_H
#define CHARACTER_SPEC_H
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "talent_row_data.h"
class TalentRowData;
class Talent;
class CharacterSpec : public Resource {
GDCLASS(CharacterSpec, Resource);
public:
int get_spec_id();
void set_spec_id(int value);
String get_spec_name();
void set_spec_name(String value);
int get_num_talent_rows();
void set_num_talent_rows(int value);
Ref<TalentRowData> get_talent_row(int index) const;
void set_talent_row(const int index, const Ref<TalentRowData> row);
Vector<Variant> get_talent_rows();
void set_talent_rows(const Vector<Variant> &auras);
Ref<Talent> get_talent(const int row_index, const int index) const;
CharacterSpec();
~CharacterSpec();
protected:
static void _bind_methods();
private:
int _spec_id;
String _spec_name;
Vector<Ref<TalentRowData> > _rows;
};
#endif