An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-09-25 16:31:28 +02:00
ai Small binding fix. 2019-09-25 11:35:45 +02:00
atlases Added CharacterAtlas, and CharacterAtlasEntry. 2019-08-24 19:44:04 +02:00
data Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
drag_and_drop First Commit. 2019-04-20 14:02:55 +02:00
entities Added a mouse entered, and exited signal aswell. 2019-09-25 16:31:28 +02:00
infos A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs. 2019-08-05 01:36:33 +02:00
inventory Implemented Bags, and added a InteractionType enum. 2019-09-16 21:57:55 +02:00
loot Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder). 2019-08-09 02:10:08 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines Added 2 more events. 2019-09-11 11:01:30 +02:00
skeleton Fixed up CharacterSkeleton3D. 2019-08-26 11:46:43 +02:00
spells Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Property style cleanup, and added an entity name changed signal. 2019-09-17 15:35:03 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc The bag is now scriptable. 2019-08-14 15:52:23 +02:00
entity_enums.cpp Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes. 2019-09-25 12:00:11 +02:00
entity_enums.h Added EntityClassPlaystyleType enum, and removed CharacterWeaponDataTypes. 2019-09-25 12:00:11 +02:00
item_enums.cpp Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
item_enums.h Added a flags binding to item types, also added an allowed types variable to bag. 2019-08-07 03:31:45 +02:00
register_types.cpp Added more variables to AISpellACtion, and added an AiSpellActionContainer. 2019-09-25 11:29:25 +02:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Added more variables to AISpellACtion, and added an AiSpellActionContainer. 2019-09-25 11:29:25 +02:00
spell_enums.cpp Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
spell_enums.h Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00