entity_spell_system/item_enums.h
2019-04-20 14:02:55 +02:00

88 lines
2.2 KiB
C++

#ifndef ITEM_ENUMS_H
#define ITEM_ENUMS_H
#include "core/object.h"
class ItemEnums : public Object {
GDCLASS(ItemEnums, Object);
public:
static const String BINDING_STRING_RARITY;
static const String BINDING_STRING_ITEM_TYPE;
static const String BINDING_STRING_ITEM_SUB_TYPE;
static const String BINDING_STRING_ITEM_SUB_SUB_TYPE;
enum ItemRarity {
ITEM_RARITY_NONE = 0,
ITEM_RARITY_COMMON = 1 << 0,
ITEM_RARITY_UNCOMMON = 1 << 1,
ITEM_RARITY_SUPERIOR = 1 << 2,
ITEM_RARITY_HEROIC = 1 << 3,
ITEM_RARITY_MYTHIC = 1 << 4,
ITEM_RARITY_ARTIFACT = 1 << 5,
ITEM_RARITY_CLASS_NECK = 1 << 6,
};
enum ItemSubtype {
ITEM_SUB_TYPE_NONE,
ITEM_SUB_TYPE_SWORD,
ITEM_SUB_TYPE_BOW,
ITEM_SUB_TYPE_AXE
};
enum ItemSubSubtype {
ITEM_SUB_SUB_TYPE_NONE,
ITEM_SUB_SUB_TYPE_TWO_HAND,
ITEM_SUB_SUB_TYPE_ONE_HAND,
ITEM_SUB_SUB_TYPE_LEFT_HAND,
ITEM_SUB_SUB_TYPE_RIGHT_HAND
};
enum ItemType {
ITEM_TYPE_NONE,
ITEM_TYPE_WEAPON,
ITEM_TYPE_CRAFT,
ITEM_TYPE_CURRENCY,
ITEM_TYPE_ITEM
};
ItemEnums() {}
protected:
static void _bind_methods() {
BIND_ENUM_CONSTANT(ITEM_RARITY_NONE);
BIND_ENUM_CONSTANT(ITEM_RARITY_COMMON);
BIND_ENUM_CONSTANT(ITEM_RARITY_UNCOMMON);
BIND_ENUM_CONSTANT(ITEM_RARITY_SUPERIOR);
BIND_ENUM_CONSTANT(ITEM_RARITY_HEROIC);
BIND_ENUM_CONSTANT(ITEM_RARITY_MYTHIC);
BIND_ENUM_CONSTANT(ITEM_RARITY_ARTIFACT);
BIND_ENUM_CONSTANT(ITEM_RARITY_CLASS_NECK);
BIND_ENUM_CONSTANT(ITEM_SUB_TYPE_NONE);
BIND_ENUM_CONSTANT(ITEM_SUB_TYPE_SWORD);
BIND_ENUM_CONSTANT(ITEM_SUB_TYPE_BOW);
BIND_ENUM_CONSTANT(ITEM_SUB_TYPE_AXE);
BIND_ENUM_CONSTANT(ITEM_SUB_SUB_TYPE_NONE);
BIND_ENUM_CONSTANT(ITEM_SUB_SUB_TYPE_TWO_HAND);
BIND_ENUM_CONSTANT(ITEM_SUB_SUB_TYPE_ONE_HAND);
BIND_ENUM_CONSTANT(ITEM_SUB_SUB_TYPE_LEFT_HAND);
BIND_ENUM_CONSTANT(ITEM_SUB_SUB_TYPE_RIGHT_HAND);
BIND_ENUM_CONSTANT(ITEM_TYPE_NONE);
BIND_ENUM_CONSTANT(ITEM_TYPE_WEAPON);
BIND_ENUM_CONSTANT(ITEM_TYPE_CRAFT);
BIND_ENUM_CONSTANT(ITEM_TYPE_CURRENCY);
BIND_ENUM_CONSTANT(ITEM_TYPE_ITEM);
}
};
VARIANT_ENUM_CAST(ItemEnums::ItemRarity);
VARIANT_ENUM_CAST(ItemEnums::ItemSubtype);
VARIANT_ENUM_CAST(ItemEnums::ItemSubSubtype);
VARIANT_ENUM_CAST(ItemEnums::ItemType);
#endif