mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
#include "player.h"
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#include "../inventory/bag.h"
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int Player::gets_seed() {
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return _s_seed;
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}
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void Player::sets_seed(int value) {
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_s_seed = value;
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SEND_RPC(rpc("setc_seed", value), setc_seed(value));
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}
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int Player::getc_seed() {
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return _c_seed;
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}
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void Player::setc_seed(int value) {
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_c_seed = value;
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}
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void Player::_setup() {
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Entity::_setup();
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if (gets_entity_data().is_valid() && !gets_bag().is_valid()) {
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Ref<Bag> bag;
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bag.instance();
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bag->set_size(gets_entity_data()->get_bag_size());
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sets_bag(bag);
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}
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}
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Dictionary Player::_to_dict() {
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Dictionary dict = Entity::_to_dict();
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dict["seed"] = _s_seed;
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return dict;
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}
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void Player::_from_dict(const Dictionary &dict) {
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Entity::_from_dict(dict);
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sets_seed(dict.get("seed", _s_seed));
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}
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Player::Player() {
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//_seed = 0; don't it will be random by default like this
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_c_seed = _s_seed;
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}
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void Player::_bind_methods() {
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ClassDB::bind_method(D_METHOD("gets_seed"), &Player::gets_seed);
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ClassDB::bind_method(D_METHOD("sets_seed", "value"), &Player::sets_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "sseed"), "sets_seed", "gets_seed");
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ClassDB::bind_method(D_METHOD("getc_seed"), &Player::getc_seed);
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ClassDB::bind_method(D_METHOD("setc_seed", "value"), &Player::setc_seed);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "cseed"), "setc_seed", "getc_seed");
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}
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