#include "player.h" #include "../inventory/bag.h" int Player::gets_seed() { return _s_seed; } void Player::sets_seed(int value) { _s_seed = value; SEND_RPC(rpc("setc_seed", value), setc_seed(value)); } int Player::getc_seed() { return _c_seed; } void Player::setc_seed(int value) { _c_seed = value; } void Player::_setup() { Entity::_setup(); if (gets_entity_data().is_valid() && !gets_bag().is_valid()) { Ref bag; bag.instance(); bag->set_size(gets_entity_data()->get_bag_size()); sets_bag(bag); } } Dictionary Player::_to_dict() { Dictionary dict = Entity::_to_dict(); dict["seed"] = _s_seed; return dict; } void Player::_from_dict(const Dictionary &dict) { Entity::_from_dict(dict); sets_seed(dict.get("seed", _s_seed)); } Player::Player() { //_seed = 0; don't it will be random by default like this _c_seed = _s_seed; } void Player::_bind_methods() { ClassDB::bind_method(D_METHOD("gets_seed"), &Player::gets_seed); ClassDB::bind_method(D_METHOD("sets_seed", "value"), &Player::sets_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "sseed"), "sets_seed", "gets_seed"); ClassDB::bind_method(D_METHOD("getc_seed"), &Player::getc_seed); ClassDB::bind_method(D_METHOD("setc_seed", "value"), &Player::setc_seed); ADD_PROPERTY(PropertyInfo(Variant::INT, "cseed"), "setc_seed", "getc_seed"); }