entity_spell_system/entities/spell_data/PlayerSpellCooldownData.h
2019-04-20 14:02:55 +02:00

42 lines
1.0 KiB
C++

#pragma once
#include <System/System.h>
#include "PlayerSpellData.h"
#include "PlayerSpellDataComponent.h"
#include "Time.h"
#include "JsonWriter.h"
#include "JsonReader.h"
#include "JsonToken.h"
using namespace UnityEngine;
using namespace Newtonsoft::Json;
using namespace System;
//Forward Declaration
class PlayerSpellData;
class PlayerSpellCooldownData : public virtual PlayerSpellData, public virtual Object{
private:
float cooldown;
private:
float remainingCooldown;
public:
float getCooldown();
public:
void setCooldown(float value);
public:
float getRemainingCooldown();
public:
void setRemainingCooldown(float value);
public:
PlayerSpellCooldownData();
public:
PlayerSpellCooldownData(int spellId, float cooldown, float remainingCooldown);
public:
virtual void Update(PlayerSpellDataComponent* psdc);
public:
virtual void Serialize(JsonWriter* w);
public:
static void ToJSON(PlayerSpellCooldownData* psdc, JsonWriter* w);
public:
static void FromJSON(PlayerSpellCooldownData* psdc, JsonReader* r);
};