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https://github.com/Relintai/entity_spell_system.git
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78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#ifndef WORLD_SPELL_DATA_H
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#define WORLD_SPELL_DATA_H
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#include "core/resource.h"
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#include "core/vector.h"
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#include "scene/resources/packed_scene.h"
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#include "../spell_enums.h"
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class WorldSpellData : public Resource {
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GDCLASS(WorldSpellData, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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SpellEnums::ColliderType get_collider_type() const;
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void set_collider_type(const SpellEnums::ColliderType value);
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Vector3 get_collider_box_extents() const;
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void set_collider_box_extents(const Vector3 &value);
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float get_collider_sphere_radius() const;
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void set_collider_sphere_radius(const float value);
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SpellEnums::TargetType get_target_type() const;
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void set_target_type(const SpellEnums::TargetType value);
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int get_target_bone_id() const;
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void set_target_bone_id(const int value);
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bool get_move() const;
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void set_move(const bool value);
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float get_movement_speed() const;
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void set_movement_speed(const float value);
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Vector3 get_movement_dir() const;
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void set_movement_dir(const Vector3 &value);
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float get_max_dist() const;
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void set_max_dist(const float value);
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Ref<PackedScene> get_effect();
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void set_effect(const Ref<PackedScene> &value);
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Vector3 get_effect_offset() const;
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void set_effect_offset(const Vector3 &value);
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WorldSpellData();
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~WorldSpellData();
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protected:
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static void _bind_methods();
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private:
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int _id;
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SpellEnums::ColliderType _collider_type;
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Vector3 _collider_box_extents;
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float _collider_sphere_radius;
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SpellEnums::TargetType _target_type;
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int _target_bone_id;
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bool _move;
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float _movement_speed;
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Vector3 _movement_dir;
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float _max_dist;
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Ref<PackedScene> _effect;
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Vector3 _effect_offset;
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};
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#endif
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