entity_spell_system/world_spells/world_spell_data.h

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#ifndef WORLD_SPELL_DATA_H
#define WORLD_SPELL_DATA_H
#include "core/resource.h"
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../spell_enums.h"
class WorldSpellData : public Resource {
GDCLASS(WorldSpellData, Resource);
public:
int get_id() const;
void set_id(const int value);
SpellEnums::ColliderType get_collider_type() const;
void set_collider_type(const SpellEnums::ColliderType value);
Vector3 get_collider_box_extents() const;
void set_collider_box_extents(const Vector3 &value);
float get_collider_sphere_radius() const;
void set_collider_sphere_radius(const float value);
SpellEnums::TargetType get_target_type() const;
void set_target_type(const SpellEnums::TargetType value);
int get_target_bone_id() const;
void set_target_bone_id(const int value);
bool get_move() const;
void set_move(const bool value);
float get_movement_speed() const;
void set_movement_speed(const float value);
Vector3 get_movement_dir() const;
void set_movement_dir(const Vector3 &value);
float get_max_dist() const;
void set_max_dist(const float value);
Ref<PackedScene> get_effect();
void set_effect(const Ref<PackedScene> &value);
Vector3 get_effect_offset() const;
void set_effect_offset(const Vector3 &value);
WorldSpellData();
~WorldSpellData();
protected:
static void _bind_methods();
private:
int _id;
SpellEnums::ColliderType _collider_type;
Vector3 _collider_box_extents;
float _collider_sphere_radius;
SpellEnums::TargetType _target_type;
int _target_bone_id;
bool _move;
float _movement_speed;
Vector3 _movement_dir;
float _max_dist;
Ref<PackedScene> _effect;
Vector3 _effect_offset;
};
#endif