entity_spell_system/data/spell_effect_visual_simple.cpp

115 lines
5.8 KiB
C++

#include "spell_effect_visual_simple.h"
bool SpellEffectVisualSimple::has_spell_effect_visual() {
return _effect_visual.is_valid();
}
EntityEnums::CharacterSkeletonPoints SpellEffectVisualSimple::get_spell_effect_visual_point() {
return _effect_visual_point;
}
void SpellEffectVisualSimple::set_spell_effect_visual_point(EntityEnums::CharacterSkeletonPoints point) {
_effect_visual_point = point;
}
Ref<PackedScene> SpellEffectVisualSimple::get_spell_effect_visual() {
return _effect_visual;
}
void SpellEffectVisualSimple::set_spell_effect_visual(Ref<PackedScene> value) {
_effect_visual = value;
}
bool SpellEffectVisualSimple::has_spell_cast_finish_effect() {
return _spell_cast_finish_effect.is_valid();
}
EntityEnums::CharacterSkeletonPoints SpellEffectVisualSimple::get_spell_cast_finish_effect_point() {
return _spell_cast_finish_effect_point;
}
void SpellEffectVisualSimple::set_spell_cast_finish_effect_point(EntityEnums::CharacterSkeletonPoints point) {
_spell_cast_finish_effect_point = point;
}
Ref<PackedScene> SpellEffectVisualSimple::get_spell_cast_finish_effect() {
return _spell_cast_finish_effect;
}
void SpellEffectVisualSimple::set_spell_cast_finish_effect(Ref<PackedScene> value) {
_spell_cast_finish_effect = value;
}
bool SpellEffectVisualSimple::has_spell_cast_effect() {
return _spell_cast_effect.is_valid();
}
Ref<PackedScene> SpellEffectVisualSimple::get_spell_cast_effect() {
return _spell_cast_effect;
}
void SpellEffectVisualSimple::set_spell_cast_effect(Ref<PackedScene> value) {
_spell_cast_effect = value;
}
//Visual Effect
bool SpellEffectVisualSimple::has_aura_effect_visual() {
return _effect_visual.is_valid();
}
EntityEnums::CharacterSkeletonPoints SpellEffectVisualSimple::get_aura_effect_visual_point() {
return _aura_effect_visual_point;
}
void SpellEffectVisualSimple::set_aura_effect_visual_point(EntityEnums::CharacterSkeletonPoints point) {
_aura_effect_visual_point = point;
}
Ref<PackedScene> SpellEffectVisualSimple::get_aura_effect_visual() {
return _aura_effect_visual;
}
void SpellEffectVisualSimple::set_aura_effect_visual(Ref<PackedScene> value) {
_aura_effect_visual = value;
}
SpellEffectVisualSimple::SpellEffectVisualSimple() {
}
SpellEffectVisualSimple::~SpellEffectVisualSimple() {
}
void SpellEffectVisualSimple::_bind_methods() {
ADD_GROUP("Effect", "spell_effect");
ClassDB::bind_method(D_METHOD("has_spell_effect_visual"), &SpellEffectVisualSimple::has_spell_effect_visual);
ClassDB::bind_method(D_METHOD("get_spell_effect_visual_point"), &SpellEffectVisualSimple::get_spell_effect_visual_point);
ClassDB::bind_method(D_METHOD("set_spell_effect_visual_point", "value"), &SpellEffectVisualSimple::set_spell_effect_visual_point);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_effect_visual_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS), "set_spell_effect_visual_point", "get_spell_effect_visual_point");
ClassDB::bind_method(D_METHOD("get_spell_effect_visual"), &SpellEffectVisualSimple::get_spell_effect_visual);
ClassDB::bind_method(D_METHOD("set_spell_effect_visual", "value"), &SpellEffectVisualSimple::set_spell_effect_visual);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spell_effect_visual", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_effect_visual", "get_spell_effect_visual");
ClassDB::bind_method(D_METHOD("has_spell_spell_cast_finish_effect"), &SpellEffectVisualSimple::has_spell_cast_finish_effect);
ClassDB::bind_method(D_METHOD("get_spell_cast_finish_effect_point"), &SpellEffectVisualSimple::get_spell_cast_finish_effect_point);
ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect_point", "value"), &SpellEffectVisualSimple::set_spell_cast_finish_effect_point);
ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_cast_finish_effect_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS), "set_spell_cast_finish_effect_point", "get_spell_cast_finish_effect_point");
ClassDB::bind_method(D_METHOD("get_spell_cast_finish_effect"), &SpellEffectVisualSimple::get_spell_cast_finish_effect);
ClassDB::bind_method(D_METHOD("set_spell_cast_finish_effect", "value"), &SpellEffectVisualSimple::set_spell_cast_finish_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_finish_effect", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_finish_effect", "get_spell_cast_finish_effect");
ClassDB::bind_method(D_METHOD("has_spell_cast_effect"), &SpellEffectVisualSimple::has_spell_cast_effect);
ClassDB::bind_method(D_METHOD("get_spell_cast_effect"), &SpellEffectVisualSimple::get_spell_cast_effect);
ClassDB::bind_method(D_METHOD("set_spell_cast_effect", "value"), &SpellEffectVisualSimple::set_spell_cast_effect);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effect_spell_cast_effect_id", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_spell_cast_effect", "get_spell_cast_effect");
//Visual Effect
ADD_GROUP("Aura Effect", "aura_effect");
ClassDB::bind_method(D_METHOD("has_aura_effect_visual"), &SpellEffectVisualSimple::has_aura_effect_visual);
ClassDB::bind_method(D_METHOD("get_aura_effect_visual_point"), &SpellEffectVisualSimple::get_aura_effect_visual_point);
ClassDB::bind_method(D_METHOD("set_aura_effect_visual_point", "value"), &SpellEffectVisualSimple::set_aura_effect_visual_point);
ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_effect_visual_point", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_CHARCATER_SKELETON_POINTS), "set_aura_effect_visual_point", "get_aura_effect_visual_point");
ClassDB::bind_method(D_METHOD("get_aura_effect_visual"), &SpellEffectVisualSimple::get_aura_effect_visual);
ClassDB::bind_method(D_METHOD("set_aura_effect_visual", "value"), &SpellEffectVisualSimple::set_aura_effect_visual);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "aura_effect_visual", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_aura_effect_visual", "get_aura_effect_visual");
}