entity_spell_system/data/equipment_data.h
2019-10-24 22:12:11 +02:00

31 lines
533 B
C++

#ifndef EQUIPMENT_DATA_H
#define EQUIPMENT_DATA_H
#include "core/resource.h"
#include "../item_enums.h"
class ItemTemplate;
class ItemInstance;
class EquipmentData : public Resource {
GDCLASS(EquipmentData, Resource);
public:
Ref<ItemTemplate> get_slot(int index);
void set_slot(int index, Ref<ItemTemplate> entry);
Ref<ItemInstance> get_item(int index);
EquipmentData();
~EquipmentData();
protected:
static void _bind_methods();
private:
Ref<ItemTemplate> _entries[ItemEnums::EQUIP_SLOT_EQUIP_SLOT_MAX];
};
#endif