entity_spell_system/entities
2020-07-16 15:57:36 +02:00
..
ai Now Entity only has one level property instead of separate class and character levels. Updated notifications accordingly. 2020-07-10 15:24:14 +02:00
auras Added a property for serverside auras aswell. 2020-06-15 12:47:08 +02:00
data Removed a few forgotten debug lines. 2020-06-20 15:44:55 +02:00
resources Emit changed signal in EntityResouce in receivec_update, and from_dict. 2020-07-09 11:21:52 +02:00
skills SpellCastInfo, EntitySkill, EntityResource, EntityDataContainer, and ItemInstance are now Resources, so Godot will be able to serialize them with Entity. 2020-06-13 18:33:51 +02:00
stats Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard. 2020-05-23 16:29:47 +02:00
entity.cpp sdeal_damage_to shouldn't check if the entity that dealt damage died. Also fix signal. 2020-07-16 15:57:36 +02:00
entity.h Removed XPData. 2020-07-10 17:17:15 +02:00