entity_spell_system/entities/player.h

36 lines
358 B
C++

#ifndef PLAYER_H
#define PLAYER_H
#include "entity.h"
class Bag;
class Player : public Entity {
GDCLASS(Player, Entity);
public:
//// Profiles ////
//Ref<InputProfile> get_input_profile();
void _setup();
Player();
~Player();
protected:
static void _bind_methods();
private:
//Ref<InputProfile> _input_profile;
};
#endif