entity_spell_system/entities/player.h

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#ifndef PLAYER_H
#define PLAYER_H
#include "entity.h"
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class Bag;
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class Player : public Entity {
GDCLASS(Player, Entity);
public:
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//// Profiles ////
//Ref<InputProfile> get_input_profile();
void _setup();
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Player();
~Player();
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protected:
static void _bind_methods();
private:
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//Ref<InputProfile> _input_profile;
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};
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#endif