entity_spell_system/Queued/Messages/NetworkMessageID.h
2019-04-20 14:02:55 +02:00

65 lines
1.2 KiB
C++

#pragma once
#include <System/System.h>
using namespace System;
namespace BS {
namespace Networking {
enum class NetworkMessageID{
PlayerRegistration = 1000,
PlayerClientLoaded,
PlayerAdd,
SceneLoading,
TickSync,
SimpleEvent,
SpawnPlayer,
SpawnCharacter,
LazerHit,
Teleport,
CMovementData,
SMovementData,
GameData,
CPositionData,
SPositionData,
CSpellCastStarted,
CSpellCastFinished,
CSpellCastFailed,
CSpellCastEventSuccess,
CSpellCastEventFailed,
SSpellCastRequest,
SItemSpellCastRequest,
CStatUpdate,
CDamageTaken,
CHealTaken,
CResurrect,
CDie,
CTriggerGCD,
CTargetChanged,
STargetChanged,
CRefreshAura,
CRefreshCasterAura,
CAuraAdded,
CAuraRemoved,
AddCPlayerSpellCooldownData,
RemoveCPlayerSpellCooldownData,
SSendStateFlags,
SSendTeam,
SSendClear,
SSendRage,
SSendAddResource,
CSendRequestRankIncrease,
CSendRequestRankDecrease,
SSendRankValue,
SSendAddItem,
SSendChangeItemCount,
SSendRemoveItem,
SSendMoveItem,
SSendSentItems,
CSendSwapItems,
CSendCraftItemRequest,
SSendAddCraftMaterial,
SSendRemoveCraftMaterial,
SSendSentCraftMaterials
};
}
}