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https://github.com/Relintai/entity_spell_system.git
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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#include "character_skeleton.h"
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void CharacterSkeleton::add_item_visual(Ref<ItemVisual> vis) {
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}
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void CharacterSkeleton::remove_item_visual(Ref<ItemVisual> vis) {
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}
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void CharacterSkeleton::remove_item_visual_index(int index) {
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}
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Ref<ItemVisual> CharacterSkeleton::get_item_visual(int index) {
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return Ref<ItemVisual>();
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}
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int CharacterSkeleton::get_item_visual_count() {
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return 0;
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}
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void CharacterSkeleton::clear_item_visuals() {
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}
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CharacterSkeleton::CharacterSkeleton() {
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}
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CharacterSkeleton::~CharacterSkeleton() {
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}
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void CharacterSkeleton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_item_visual", "vis"), &CharacterSkeleton::add_item_visual);
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ClassDB::bind_method(D_METHOD("remove_item_visual", "vis"), &CharacterSkeleton::remove_item_visual);
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ClassDB::bind_method(D_METHOD("remove_item_visual_index", "index"), &CharacterSkeleton::remove_item_visual_index);
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ClassDB::bind_method(D_METHOD("get_item_visual", "index"), &CharacterSkeleton::get_item_visual);
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ClassDB::bind_method(D_METHOD("get_item_visual_count"), &CharacterSkeleton::get_item_visual_count);
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ClassDB::bind_method(D_METHOD("clear_item_visuals"), &CharacterSkeleton::clear_item_visuals);
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}
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