An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
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2019-11-01 20:33:14 +01:00
ai AIAction initializations. 2019-10-31 22:48:02 +01:00
atlases Added CharacterAtlas, and CharacterAtlasEntry. 2019-08-24 19:44:04 +02:00
data Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
drag_and_drop Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it. 2019-09-27 00:49:21 +02:00
entities hass_spell_id, and hasc_spell_id functions. 2019-11-01 20:33:14 +01:00
formations Work on AI. 2019-10-31 01:35:29 +01:00
infos Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
inventory Cleanups, and more missing stuff. 2019-10-13 13:53:03 +02:00
loot Added the missing get_loot binding into LootDataBase. 2019-10-02 11:43:36 +02:00
meshes Build fix on linux. 2019-07-19 20:54:57 +02:00
pipelines Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
profile_manager Now entities have an action bar profile aswell. Also fixed small deserialization issues. 2019-10-14 19:49:40 +02:00
skeleton Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
spells Added a bunch on new classes (Visual related). Moved some of the bindings around. 2019-08-26 20:10:26 +02:00
ui First Commit. 2019-04-20 14:02:55 +02:00
utility Property style cleanup, and added an entity name changed signal. 2019-09-17 15:35:03 +02:00
.gitignore Added a new CharacterSkeleton class. 2019-05-01 02:49:06 +02:00
config.py First Commit. 2019-04-20 14:02:55 +02:00
config.pyc The bag is now scriptable. 2019-08-14 15:52:23 +02:00
entity_data_manager.cpp Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
entity_data_manager.h Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
entity_enums.cpp Work on AI. 2019-10-31 01:35:29 +01:00
entity_enums.h Work on AI. 2019-10-31 01:35:29 +01:00
item_enums.cpp Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
item_enums.h Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
register_types.cpp Work on AI. 2019-10-31 01:35:29 +01:00
register_types.h First Commit. 2019-04-20 14:02:55 +02:00
SCsub Work on AI. 2019-10-31 01:35:29 +01:00
spell_enums.cpp Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00
spell_enums.h Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile. 2019-09-12 22:45:29 +02:00