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31 lines
614 B
C++
31 lines
614 B
C++
#ifndef ITEM_VISUAL_H
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#define ITEM_VISUAL_H
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#include "core/resource.h"
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#include "../item_enums.h"
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#include "item_visual_entry.h"
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class ItemVisual : public Resource {
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GDCLASS(ItemVisual, Resource);
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public:
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ItemEnums::EntityTextureLayers get_layer();
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void set_layer(ItemEnums::EntityTextureLayers layer);
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Ref<ItemVisualEntry> get_visual(int index);
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void set_visual(int index, Ref<ItemVisualEntry> entry);
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ItemVisual();
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~ItemVisual();
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protected:
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static void _bind_methods();
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private:
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ItemEnums::EntityTextureLayers _layer;
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Ref<ItemVisualEntry> _entries[EntityEnums::SKELETON_POINTS_MAX];
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};
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#endif
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