#ifndef BAG_H #define BAG_H #include "core/reference.h" #include "core/vector.h" class itemTemplate; class ItemInstance; class Bag : public Reference { GDCLASS(Bag, Reference); public: bool add_item(Ref item); bool add_item_to_position(const int x, const int y, Ref item); bool can_add_item_at(const int x, const int y, const Ref item) const; int item_count_under_area(const int x, const int y, const int size_x, const int size_y) const; Ref get_item(const int index) const; Ref get_and_remove_item(const int index); void remove_item(const int index); void basic_add_item(const Ref item); void basic_remove_item(const int index); int get_item_count() const; int get_space_map_entry(const int index) const; void set_space_map_entry(const int index, const int value); int get_size_x() const; int get_size_y() const; void set_size(const int x, const int y); //to_dict(); //from_dict(); Bag(); ~Bag(); protected: static void _bind_methods(); private: int _size_x; int _size_y; Vector > _items; Vector _space_map; }; #endif