mirror of
https://github.com/Relintai/entity_spell_system.git
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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "loot_data_container.h"
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int LootDataContainter::get_num_entries() const {
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return _entries.size();
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}
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Ref<LootDataBase> LootDataContainter::get_entry(int index) const {
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ERR_FAIL_INDEX_V(index, _entries.size(), Ref<LootDataBase>(NULL));
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return _entries.get(index);
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}
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void LootDataContainter::set_entry(const int index, const Ref<LootDataBase> ldb) {
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ERR_FAIL_INDEX(index, _entries.size());
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_entries.set(index, ldb);
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}
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void LootDataContainter::_get_loot(Array into) {
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for (int i = 0; i < _entries.size(); ++i) {
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if (_entries[i].is_valid()) {
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_entries.get(i)->get_loot(into);
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}
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}
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}
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Vector<Variant> LootDataContainter::get_entries() {
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Vector<Variant> r;
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for (int i = 0; i < _entries.size(); i++) {
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r.push_back(_entries[i].get_ref_ptr());
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}
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return r;
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}
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void LootDataContainter::set_entries(const Vector<Variant> &entries) {
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_entries.clear();
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for (int i = 0; i < entries.size(); i++) {
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Ref<LootDataBase> entry = Ref<LootDataBase>(entries[i]);
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_entries.push_back(entry);
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}
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}
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LootDataContainter::LootDataContainter() {
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}
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LootDataContainter::~LootDataContainter() {
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_entries.clear();
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}
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void LootDataContainter::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataContainter::_get_loot);
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ClassDB::bind_method(D_METHOD("get_num_entries"), &LootDataContainter::get_num_entries);
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ClassDB::bind_method(D_METHOD("get_entry", "index"), &LootDataContainter::get_entry);
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ClassDB::bind_method(D_METHOD("set_entry", "index", "ldb"), &LootDataContainter::set_entry);
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ClassDB::bind_method(D_METHOD("get_entries"), &LootDataContainter::get_entries);
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ClassDB::bind_method(D_METHOD("set_entries", "auras"), &LootDataContainter::set_entries);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entries", PROPERTY_HINT_NONE, "17/17:LootDataBase", PROPERTY_USAGE_DEFAULT, "LootDataBase"), "set_entries", "get_entries");
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}
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