Loot data container now uses the vector based bindings.

This commit is contained in:
Relintai 2019-10-02 11:35:30 +02:00
parent cd2022792b
commit 223276ef41
2 changed files with 43 additions and 17 deletions

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@ -1,36 +1,59 @@
#include "loot_data_container.h"
Ref<LootDataBase> LootDataContainter::get_entry(int index) const {
ERR_FAIL_INDEX_V(index, MAX_ENTRIES, Ref<LootDataBase>(NULL));
int LootDataContainter::get_num_entries() const {
return _entries.size();
}
return _entries[index];
Ref<LootDataBase> LootDataContainter::get_entry(int index) const {
ERR_FAIL_INDEX_V(index, _entries.size(), Ref<LootDataBase>(NULL));
return _entries.get(index);
}
void LootDataContainter::set_entry(const int index, const Ref<LootDataBase> ldb) {
ERR_FAIL_INDEX(index, MAX_ENTRIES);
ERR_FAIL_INDEX(index, _entries.size());
_entries[index] = ldb;
_entries.set(index, ldb);
}
void LootDataContainter::_get_loot(Array into) {
for (int i = 0; i < MAX_ENTRIES; ++i) {
for (int i = 0; i < _entries.size(); ++i) {
if (_entries[i].is_valid()) {
_entries[i]->get_loot(into);
_entries.get(i)->get_loot(into);
}
}
}
Vector<Variant> LootDataContainter::get_entries() {
Vector<Variant> r;
for (int i = 0; i < _entries.size(); i++) {
r.push_back(_entries[i].get_ref_ptr());
}
return r;
}
void LootDataContainter::set_entries(const Vector<Variant> &entries) {
_entries.clear();
for (int i = 0; i < entries.size(); i++) {
Ref<LootDataBase> entry = Ref<LootDataBase>(entries[i]);
_entries.push_back(entry);
}
}
LootDataContainter::LootDataContainter() {
}
LootDataContainter::~LootDataContainter() {
_entries.clear();
}
void LootDataContainter::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_loot", "into"), &LootDataContainter::_get_loot);
ClassDB::bind_method(D_METHOD("get_num_entries"), &LootDataContainter::get_num_entries);
ClassDB::bind_method(D_METHOD("get_entry", "index"), &LootDataContainter::get_entry);
ClassDB::bind_method(D_METHOD("set_entry", "index", "ldb"), &LootDataContainter::set_entry);
for (int i = 0; i < MAX_ENTRIES; ++i) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "entry_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "LootDataBase", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_entry", "get_entry", i);
}
BIND_CONSTANT(MAX_ENTRIES);
ClassDB::bind_method(D_METHOD("get_entries"), &LootDataContainter::get_entries);
ClassDB::bind_method(D_METHOD("set_entries", "auras"), &LootDataContainter::set_entries);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entries", PROPERTY_HINT_NONE, "17/17:LootDataBase", PROPERTY_USAGE_DEFAULT, "LootDataBase"), "set_entries", "get_entries");
}

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@ -2,27 +2,30 @@
#define LOOT_DATA_CONTAINER_H
#include "loot_data_base.h"
#include "core/vector.h"
class LootDataContainter : public LootDataBase {
GDCLASS(LootDataContainter, LootDataBase);
public:
int get_num_entries() const;
Ref<LootDataBase> get_entry(const int index) const;
void set_entry(const int index, const Ref<LootDataBase> ldb);
void _get_loot(Array into);
LootDataContainter();
Vector<Variant> get_entries();
void set_entries(const Vector<Variant> &auras);
enum {
MAX_ENTRIES = 6,
};
LootDataContainter();
~LootDataContainter();
protected:
static void _bind_methods();
private:
Ref<LootDataBase> _entries[MAX_ENTRIES];
Vector<Ref<LootDataBase> > _entries;
};
#endif