mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
657 lines
23 KiB
C++
657 lines
23 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "ess.h"
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#include "../database/ess_resource_db.h"
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#include "../spawners/ess_entity_spawner.h"
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#include "../utility/entity_create_info.h"
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ESS *ESS::instance;
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ESS *ESS::get_singleton() {
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return instance;
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}
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bool ESS::get_use_spell_points() const {
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return _use_spell_points;
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}
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void ESS::set_use_spell_points(const bool value) {
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_use_spell_points = value;
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}
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bool ESS::get_scale_spells_by_default() const {
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return _scale_spells_by_default;
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}
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void ESS::set_scale_spells_by_default(const bool value) {
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_scale_spells_by_default = value;
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}
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bool ESS::get_automatic_load() const {
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return _automatic_load;
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}
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void ESS::set_automatic_load(const bool load) {
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_automatic_load = load;
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}
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bool ESS::get_use_class_xp() const {
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return _use_class_xp;
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}
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void ESS::set_use_class_xp(const bool value) {
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_use_class_xp = value;
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}
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bool ESS::get_automatic_class_levelups() const {
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return _automatic_class_levelups;
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}
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void ESS::set_automatic_class_levelups(const bool value) {
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_automatic_class_levelups = value;
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}
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bool ESS::get_use_global_class_level() const {
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return _use_global_class_level;
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}
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void ESS::set_use_global_class_level(const bool value) {
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_use_global_class_level = value;
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}
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bool ESS::get_allow_class_spell_learning() const {
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return _allow_class_spell_learning;
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}
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void ESS::set_allow_class_spell_learning(const bool value) {
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_allow_class_spell_learning = value;
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}
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bool ESS::get_allow_class_recipe_learning() const {
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return _allow_class_recipe_learning;
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}
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void ESS::set_allow_class_recipe_learning(const bool value) {
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_allow_class_recipe_learning = value;
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}
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int ESS::get_max_character_level() const {
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return _max_character_level;
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}
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void ESS::set_max_character_level(const int value) {
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_max_character_level = value;
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}
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int ESS::get_max_class_level() const {
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return _max_class_level;
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}
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void ESS::set_max_class_level(const int value) {
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_max_class_level = value;
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}
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int ESS::get_auto_learn_spells() const {
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return _auto_learn_spells;
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}
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void ESS::set_auto_learn_spells(const int value) {
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_auto_learn_spells = value;
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}
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Ref<ESSResourceDB> ESS::get_resource_db() {
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return _ess_resource_db;
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}
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void ESS::set_resource_db(const Ref<ESSResourceDB> &resource_db) {
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_ess_resource_db = resource_db;
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}
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Ref<ESSEntitySpawner> ESS::get_entity_spawner() {
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return _ess_entity_spawner;
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}
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void ESS::set_entity_spawner(const Ref<ESSEntitySpawner> &spawner) {
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_ess_entity_spawner = spawner;
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}
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String ESS::get_resource_db_path() {
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return _ess_resource_db_path;
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}
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void ESS::set_resource_db_path(const String &path) {
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_ess_resource_db_path = path;
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}
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String ESS::get_entity_spawner_path() {
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return _ess_entity_spawner_path;
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}
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void ESS::set_entity_spawner_path(const String &path) {
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_ess_entity_spawner_path = path;
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}
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void ESS::request_entity_spawn(Ref<EntityCreateInfo> info) {
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if (_ess_entity_spawner.is_valid())
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_ess_entity_spawner->request_entity_spawn(info);
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}
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void ESS::request_entity_spawn_deferred(Ref<EntityCreateInfo> info) {
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if (_ess_entity_spawner.is_valid())
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_ess_entity_spawner->request_entity_spawn_deferred(info);
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}
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void ESS::load_resource_db() {
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_Directory dir;
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ERR_FAIL_COND(_ess_resource_db_path == "");
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Ref<ESSResourceDB> d = load_resource(_ess_resource_db_path, "ESSResourceDB");
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ERR_FAIL_COND(!d.is_valid());
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_ess_resource_db = d;
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}
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void ESS::load_entity_spawner() {
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_Directory dir;
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ERR_FAIL_COND(_ess_entity_spawner_path == "");
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Ref<ESSEntitySpawner> d = load_resource(_ess_entity_spawner_path, "ESSEntitySpawner");
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ERR_FAIL_COND(!d.is_valid());
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_ess_entity_spawner = d;
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}
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Ref<Resource> ESS::load_resource(const String &path, const String &type_hint) {
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_ResourceLoader *rl = _ResourceLoader::get_singleton();
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#if VERSION_MAJOR < 4
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Ref<ResourceInteractiveLoader> resl = rl->load_interactive(path, type_hint);
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ERR_FAIL_COND_V(!resl.is_valid(), Ref<Resource>());
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resl->wait();
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return resl->get_resource();
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#else
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return rl->load(path, type_hint);
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#endif
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}
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void ESS::load_all() {
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load_resource_db();
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load_entity_spawner();
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_ess_resource_db->initialize();
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}
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void ESS::setup(const Ref<ESSResourceDB> &resource_db, const Ref<ESSEntitySpawner> &entity_spawner) {
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_ess_resource_db = resource_db;
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_ess_entity_spawner = entity_spawner;
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}
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//Stats
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void ESS::stat_set_string(const String &stat_enum_string) {
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_stat_enum_string = stat_enum_string;
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_stat_id_to_name.clear();
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_stat_name_to_id.clear();
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_stat_id_to_property.clear();
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_stat_property_to_id.clear();
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int slicec = stat_enum_string.get_slice_count(",");
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_stat_id_to_name.resize(slicec);
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_stat_id_to_property.resize(slicec);
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for (int i = 0; i < slicec; ++i) {
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String slice = stat_enum_string.get_slicec(',', i);
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StringName s = StringName(slice);
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_stat_id_to_name.set(i, s);
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_stat_name_to_id.set(s, i);
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String st = slice;
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st = st.to_lower();
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st = st.replace(" ", "_");
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StringName stp = StringName(st);
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_stat_id_to_property.set(i, stp);
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_stat_property_to_id.set(stp, i);
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}
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}
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String ESS::stat_get_string() const {
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return _stat_enum_string;
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}
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int ESS::stat_get_id(const StringName &name) const {
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ERR_FAIL_COND_V(!_stat_name_to_id.has(name), 0);
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return _stat_name_to_id[name];
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}
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StringName ESS::stat_get_name(const int id) const {
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ERR_FAIL_INDEX_V(id, _stat_id_to_name.size(), StringName());
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return _stat_id_to_name[id];
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}
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int ESS::stat_get_property_id(const StringName &name) const {
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ERR_FAIL_COND_V(!_stat_property_to_id.has(name), 0);
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return _stat_property_to_id[name];
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}
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StringName ESS::stat_get_property_name(const int id) const {
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ERR_FAIL_INDEX_V(id, _stat_id_to_property.size(), StringName());
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return _stat_id_to_property[id];
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}
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bool ESS::stat_is_property(const StringName &name) const {
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return _stat_property_to_id.has(name);
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}
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int ESS::stat_get_count() const {
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return _stat_id_to_name.size();
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}
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PoolStringArray ESS::stats_get() const {
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PoolStringArray arr;
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arr.resize(_stat_id_to_name.size());
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for (int i = 0; i < _stat_id_to_name.size(); ++i) {
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arr.set(i, _stat_id_to_name[i]);
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}
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return arr;
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}
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void ESS::stats_set(const PoolStringArray &array) {
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_stat_enum_string = "";
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_stat_id_to_name.clear();
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_stat_name_to_id.clear();
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_stat_id_to_property.clear();
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_stat_property_to_id.clear();
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_stat_id_to_name.resize(array.size());
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_stat_id_to_property.resize(array.size());
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if (array.size() > 0)
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_stat_enum_string += array[0];
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for (int i = 0; i < array.size(); ++i) {
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StringName s = StringName(array[i]);
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_stat_id_to_name.set(i, s);
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_stat_name_to_id.set(s, i);
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String st = array[i];
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st = st.to_lower();
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st = st.replace(" ", "_");
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StringName stp = StringName(st);
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_stat_id_to_property.set(i, stp);
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_stat_property_to_id.set(stp, i);
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_stat_enum_string += ",";
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_stat_enum_string += array[i];
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}
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}
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int ESS::stat_get_main_stat_count() const {
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return _stat_main_stat_count;
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}
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void ESS::stat_set_main_stat_count(const int index) {
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_stat_main_stat_count = index;
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}
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//Equipslots
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void ESS::equip_slot_set_string(const String &equip_slot_enum_string) {
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_equip_slot_id_to_name.clear();
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_equip_slot_name_to_id.clear();
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_equip_slot_id_to_property.clear();
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_equip_slot_property_to_id.clear();
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int slicec = equip_slot_enum_string.get_slice_count(",");
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_equip_slot_id_to_name.resize(slicec);
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_equip_slot_id_to_property.resize(slicec);
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for (int i = 0; i < slicec; ++i) {
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String slice = equip_slot_enum_string.get_slicec(',', i);
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StringName s = StringName(slice);
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_equip_slot_id_to_name.set(i, s);
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_equip_slot_name_to_id.set(s, i);
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String st = slice;
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st = st.to_lower();
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st = st.replace(" ", "_");
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StringName stp = StringName(st);
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_equip_slot_id_to_property.set(i, stp);
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_equip_slot_property_to_id.set(stp, i);
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}
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_equip_slot_enum_string = equip_slot_enum_string + ",None";
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}
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String ESS::equip_slot_get_string() const {
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return _equip_slot_enum_string;
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}
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int ESS::equip_slot_get_id(const StringName &name) const {
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ERR_FAIL_COND_V(!_equip_slot_name_to_id.has(name), 0);
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return _equip_slot_name_to_id[name];
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}
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StringName ESS::equip_slot_get_name(const int id) const {
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ERR_FAIL_INDEX_V(id, _equip_slot_id_to_name.size(), StringName());
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return _equip_slot_id_to_name[id];
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}
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int ESS::equip_slot_get_property_id(const StringName &name) const {
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ERR_FAIL_COND_V(!_equip_slot_property_to_id.has(name), 0);
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return _equip_slot_property_to_id[name];
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}
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StringName ESS::equip_slot_get_property_name(const int id) const {
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ERR_FAIL_INDEX_V(id, _equip_slot_id_to_property.size(), StringName());
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return _equip_slot_id_to_property[id];
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}
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bool ESS::equip_slot_is_property(const StringName &name) const {
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return _equip_slot_property_to_id.has(name);
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}
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int ESS::equip_slot_get_count() const {
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return _equip_slot_id_to_name.size();
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}
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PoolStringArray ESS::equip_slots_get() const {
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PoolStringArray arr;
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arr.resize(_equip_slot_id_to_name.size());
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for (int i = 0; i < _equip_slot_id_to_name.size(); ++i) {
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arr.set(i, _equip_slot_id_to_name[i]);
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}
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return arr;
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}
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void ESS::equip_slots_set(const PoolStringArray &array) {
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_equip_slot_enum_string = "";
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_equip_slot_id_to_name.clear();
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_equip_slot_name_to_id.clear();
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_equip_slot_id_to_property.clear();
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_equip_slot_property_to_id.clear();
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_equip_slot_id_to_name.resize(array.size());
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_equip_slot_id_to_property.resize(array.size());
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if (array.size() > 0)
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_equip_slot_enum_string += array[0];
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for (int i = 0; i < array.size(); ++i) {
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StringName s = StringName(array[i]);
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_equip_slot_id_to_name.set(i, s);
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_equip_slot_name_to_id.set(s, i);
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String st = array[i];
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st = st.to_lower();
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st = st.replace(" ", "_");
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StringName stp = StringName(st);
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_equip_slot_id_to_property.set(i, stp);
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_equip_slot_property_to_id.set(stp, i);
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_equip_slot_enum_string += ",";
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_equip_slot_enum_string += array[i];
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}
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}
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//Skeletons
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String ESS::entity_types_get() const {
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return _entity_types;
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}
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void ESS::entity_types_set(const String &value) {
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_entity_types = value;
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}
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String ESS::skeletons_bones_index_get(const int index) const {
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ERR_FAIL_INDEX_V(index, _skeletons_bones.size(), String());
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return _skeletons_bones[index];
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}
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int ESS::skeletons_bones_count() {
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return _skeletons_bones.size();
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}
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PoolStringArray ESS::skeletons_bones_get() const {
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return _skeletons_bones;
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}
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void ESS::skeletons_bones_set(const PoolStringArray &value) {
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_skeletons_bones = value;
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}
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//Other
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String ESS::model_visual_groups_get() const {
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return _model_visual_groups;
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}
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void ESS::model_visual_groups_set(const String &value) {
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_model_visual_groups = value;
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}
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String ESS::texture_layers_get() const {
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return _texture_layers;
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}
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void ESS::texture_layers_set(const String &value) {
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_texture_layers = value;
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}
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void ESS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_use_spell_points"), &ESS::get_use_spell_points);
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ClassDB::bind_method(D_METHOD("set_use_spell_points", "value"), &ESS::set_use_spell_points);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_spell_points"), "set_use_spell_points", "get_use_spell_points");
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ClassDB::bind_method(D_METHOD("get_scale_spells_by_default"), &ESS::get_scale_spells_by_default);
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ClassDB::bind_method(D_METHOD("set_scale_spells_by_default", "value"), &ESS::set_scale_spells_by_default);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scale_spells_by_default"), "set_scale_spells_by_default", "get_scale_spells_by_default");
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ClassDB::bind_method(D_METHOD("get_automatic_load"), &ESS::get_automatic_load);
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ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ESS::set_automatic_load);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load");
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ClassDB::bind_method(D_METHOD("get_automatic_class_levelups"), &ESS::get_automatic_class_levelups);
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ClassDB::bind_method(D_METHOD("set_automatic_class_levelups", "load"), &ESS::set_automatic_class_levelups);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_class_levelups"), "set_automatic_class_levelups", "get_automatic_class_levelups");
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ClassDB::bind_method(D_METHOD("get_use_class_xp"), &ESS::get_use_class_xp);
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ClassDB::bind_method(D_METHOD("set_use_class_xp", "value"), &ESS::set_use_class_xp);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_class_xp"), "set_use_class_xp", "get_use_class_xp");
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|
|
|
ClassDB::bind_method(D_METHOD("get_use_global_class_level"), &ESS::get_use_global_class_level);
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|
ClassDB::bind_method(D_METHOD("set_use_global_class_level", "value"), &ESS::set_use_global_class_level);
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|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_global_class_level"), "set_use_global_class_level", "get_use_global_class_level");
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|
|
|
ClassDB::bind_method(D_METHOD("get_allow_class_spell_learning"), &ESS::get_allow_class_spell_learning);
|
|
ClassDB::bind_method(D_METHOD("set_allow_class_spell_learning", "value"), &ESS::set_allow_class_spell_learning);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_spell_learning"), "set_allow_class_spell_learning", "get_allow_class_spell_learning");
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|
|
|
ClassDB::bind_method(D_METHOD("get_allow_class_recipe_learning"), &ESS::get_allow_class_recipe_learning);
|
|
ClassDB::bind_method(D_METHOD("set_allow_class_recipe_learning", "value"), &ESS::set_allow_class_recipe_learning);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_class_recipe_learning"), "set_allow_class_recipe_learning", "get_allow_class_recipe_learning");
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|
|
|
ClassDB::bind_method(D_METHOD("get_max_character_level"), &ESS::get_max_character_level);
|
|
ClassDB::bind_method(D_METHOD("set_max_character_level", "value"), &ESS::set_max_character_level);
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|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_character_level"), "set_max_character_level", "get_max_character_level");
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|
|
|
ClassDB::bind_method(D_METHOD("get_max_class_level"), &ESS::get_max_class_level);
|
|
ClassDB::bind_method(D_METHOD("set_max_class_level", "value"), &ESS::set_max_class_level);
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|
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_class_level"), "set_max_class_level", "get_max_class_level");
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|
|
|
ClassDB::bind_method(D_METHOD("get_auto_learn_spells"), &ESS::get_auto_learn_spells);
|
|
ClassDB::bind_method(D_METHOD("set_auto_learn_spells", "value"), &ESS::set_auto_learn_spells);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "auto_learn_spells"), "set_auto_learn_spells", "get_auto_learn_spells");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_resource_db"), &ESS::get_resource_db);
|
|
ClassDB::bind_method(D_METHOD("set_resource_db"), &ESS::set_resource_db);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "resource_db", PROPERTY_HINT_RESOURCE_TYPE, "ESSResourceDB"), "set_resource_db", "get_resource_db");
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|
|
|
ClassDB::bind_method(D_METHOD("get_entity_spawner"), &ESS::get_entity_spawner);
|
|
ClassDB::bind_method(D_METHOD("set_entity_spawner"), &ESS::set_entity_spawner);
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|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_spawner", PROPERTY_HINT_RESOURCE_TYPE, "ESSEntitySpawner"), "set_entity_spawner", "get_entity_spawner");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_resource_db_path"), &ESS::get_resource_db_path);
|
|
ClassDB::bind_method(D_METHOD("set_resource_db_path", "path"), &ESS::set_resource_db_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_db_path"), "set_resource_db_path", "get_resource_db_path");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_entity_spawner_path"), &ESS::get_entity_spawner_path);
|
|
ClassDB::bind_method(D_METHOD("set_entity_spawner_path", "path"), &ESS::set_entity_spawner_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_spawner_path"), "set_entity_spawner_path", "get_entity_spawner_path");
|
|
|
|
//load
|
|
ClassDB::bind_method(D_METHOD("load_resource_db"), &ESS::load_resource_db);
|
|
ClassDB::bind_method(D_METHOD("load_entity_spawner"), &ESS::load_entity_spawner);
|
|
|
|
ClassDB::bind_method(D_METHOD("load_resource", "path", "type_hint"), &ESS::load_resource, DEFVAL(""));
|
|
|
|
ClassDB::bind_method(D_METHOD("request_entity_spawn", "info"), &ESS::request_entity_spawn);
|
|
ClassDB::bind_method(D_METHOD("request_entity_spawn_deferred", "info"), &ESS::request_entity_spawn_deferred);
|
|
|
|
ClassDB::bind_method(D_METHOD("load_all"), &ESS::load_all);
|
|
|
|
ClassDB::bind_method(D_METHOD("setup", "resource_db", "entity_spawner"), &ESS::setup);
|
|
|
|
//Stats
|
|
ClassDB::bind_method(D_METHOD("stat_get_string"), &ESS::stat_get_string);
|
|
ClassDB::bind_method(D_METHOD("stat_set_string", "stat_enum_string"), &ESS::stat_set_string);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "stat_string"), "stat_set_string", "stat_get_string");
|
|
|
|
ClassDB::bind_method(D_METHOD("stat_get_id", "name"), &ESS::stat_get_id);
|
|
ClassDB::bind_method(D_METHOD("stat_get_name", "id"), &ESS::stat_get_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("stat_get_property_id", "name"), &ESS::stat_get_property_id);
|
|
ClassDB::bind_method(D_METHOD("stat_get_property_name", "id"), &ESS::stat_get_property_name);
|
|
ClassDB::bind_method(D_METHOD("stat_is_property", "name"), &ESS::stat_is_property);
|
|
|
|
ClassDB::bind_method(D_METHOD("stat_get_count"), &ESS::stat_get_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("stats_get"), &ESS::stats_get);
|
|
ClassDB::bind_method(D_METHOD("stats_set", "array"), &ESS::stats_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "stats"), "stats_set", "stats_get");
|
|
|
|
ClassDB::bind_method(D_METHOD("stat_get_main_stat_count"), &ESS::stat_get_main_stat_count);
|
|
ClassDB::bind_method(D_METHOD("stat_set_main_stat_count", "index"), &ESS::stat_set_main_stat_count);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "main_stat_count"), "stat_set_main_stat_count", "stat_get_main_stat_count");
|
|
|
|
//Equipslots
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_string"), &ESS::equip_slot_get_string);
|
|
ClassDB::bind_method(D_METHOD("equip_slot_set_string", "equip_slot_enum_string"), &ESS::equip_slot_set_string);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "equip_slot_string"), "equip_slot_set_string", "equip_slot_get_string");
|
|
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_id", "name"), &ESS::equip_slot_get_id);
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_name", "id"), &ESS::equip_slot_get_name);
|
|
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_property_id", "name"), &ESS::equip_slot_get_property_id);
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_property_name", "id"), &ESS::equip_slot_get_property_name);
|
|
ClassDB::bind_method(D_METHOD("equip_slot_is_property", "name"), &ESS::equip_slot_is_property);
|
|
|
|
ClassDB::bind_method(D_METHOD("equip_slot_get_count"), &ESS::equip_slot_get_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("equip_slots_get"), &ESS::equip_slots_get);
|
|
ClassDB::bind_method(D_METHOD("equip_slots_set", "array"), &ESS::equip_slots_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "equip_slots"), "equip_slots_set", "equip_slots_get");
|
|
|
|
//Skeletons
|
|
ClassDB::bind_method(D_METHOD("entity_types_get"), &ESS::entity_types_get);
|
|
ClassDB::bind_method(D_METHOD("entity_types_set", "value"), &ESS::entity_types_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "entity_types"), "entity_types_set", "entity_types_get");
|
|
|
|
ClassDB::bind_method(D_METHOD("skeletons_bones_index_get", "index"), &ESS::skeletons_bones_index_get);
|
|
ClassDB::bind_method(D_METHOD("skeletons_bones_count"), &ESS::skeletons_bones_count);
|
|
|
|
ClassDB::bind_method(D_METHOD("skeletons_bones_get"), &ESS::skeletons_bones_get);
|
|
ClassDB::bind_method(D_METHOD("skeletons_bones_set", "value"), &ESS::skeletons_bones_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "skeletons_bones"), "skeletons_bones_set", "skeletons_bones_get");
|
|
|
|
//Other
|
|
ClassDB::bind_method(D_METHOD("model_visual_groups_get"), &ESS::model_visual_groups_get);
|
|
ClassDB::bind_method(D_METHOD("model_visual_groups_set", "value"), &ESS::model_visual_groups_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "model_visual_groups"), "model_visual_groups_set", "model_visual_groups_get");
|
|
|
|
ClassDB::bind_method(D_METHOD("texture_layers_get"), &ESS::texture_layers_get);
|
|
ClassDB::bind_method(D_METHOD("texture_layers_set", "value"), &ESS::texture_layers_set);
|
|
ADD_PROPERTY(PropertyInfo(Variant::STRING, "texture_layers"), "texture_layers_set", "texture_layers_get");
|
|
}
|
|
|
|
ESS::ESS() {
|
|
instance = this;
|
|
|
|
_use_spell_points = GLOBAL_DEF("ess/spells/use_spell_points", false);
|
|
_scale_spells_by_default = GLOBAL_DEF("ess/spells/scale_spells_by_default", false);
|
|
_allow_class_spell_learning = GLOBAL_DEF("ess/spells/allow_class_spell_learning", false);
|
|
_allow_class_recipe_learning = GLOBAL_DEF("ess/spells/allow_class_recipe_learning", false);
|
|
|
|
_use_class_xp = GLOBAL_DEF("ess/level/use_class_xp", false);
|
|
_automatic_class_levelups = GLOBAL_DEF("ess/level/automatic_class_levelups", false);
|
|
_use_global_class_level = GLOBAL_DEF("ess/level/use_global_class_level", false);
|
|
_auto_learn_spells = GLOBAL_DEF("ess/level/auto_learn_spells", true);
|
|
|
|
_max_character_level = GLOBAL_DEF("ess/level/max_character_level", 20);
|
|
_max_class_level = GLOBAL_DEF("ess/level/max_class_level", 40);
|
|
|
|
_automatic_load = GLOBAL_DEF("ess/data/automatic_load", false);
|
|
|
|
_ess_resource_db_path = GLOBAL_DEF("ess/data/ess_resource_db_path", "");
|
|
_ess_entity_spawner_path = GLOBAL_DEF("ess/data/ess_entity_spawner_path", "");
|
|
|
|
stat_set_string(GLOBAL_DEF("ess/enums/stats", "Agility,Strength,Stamina,Intellect,Spirit,Health,Speed,Global Cooldown,Haste"));
|
|
_stat_main_stat_count = GLOBAL_DEF("ess/enums/main_stat_count", 5);
|
|
|
|
equip_slot_set_string(GLOBAL_DEF("ess/enums/equip_slots", "Head,Neck,Shoulder,Chest,Gloves,Belt,Legs,Feet,Ring_1,Ring_2,Trinket_1,Trinket_2,Main_Hand,Off_Hand"));
|
|
|
|
_entity_types = GLOBAL_DEF("ess/enums/entity_types", "None,Creature,Totem,Idol,Humanoid,Mechanical,Beast,Dragonkin,Elemental,Ghost,Energy,Anomaly,Demon,Object");
|
|
_skeletons_bones = GLOBAL_DEF("ess/enums/skeletons_bones", PoolStringArray());
|
|
|
|
_model_visual_groups = GLOBAL_DEF("ess/enums/model_visual_groups", "None,Bodypart,Alt Bodypart,Attachment");
|
|
|
|
_texture_layers = GLOBAL_DEF("ess/enums/texture_layers", "None,Skin,Underwear,Shirt,Clothes Base,Clothes 1,Clothes 2,Clothes 3,Clothes 4,Clothes 5,Belt,Tabard,Overlay");
|
|
|
|
if (!Engine::get_singleton()->is_editor_hint() && _automatic_load) {
|
|
call_deferred("load_all");
|
|
}
|
|
}
|
|
|
|
ESS::~ESS() {
|
|
instance = NULL;
|
|
|
|
_ess_resource_db.unref();
|
|
_ess_entity_spawner.unref();
|
|
|
|
_stat_id_to_name.clear();
|
|
_stat_name_to_id.clear();
|
|
|
|
_stat_id_to_property.clear();
|
|
_stat_property_to_id.clear();
|
|
|
|
_equip_slot_id_to_name.clear();
|
|
_equip_slot_name_to_id.clear();
|
|
|
|
_equip_slot_id_to_property.clear();
|
|
_equip_slot_property_to_id.clear();
|
|
|
|
_skeletons_bones.resize(0);
|
|
}
|