mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
410 lines
14 KiB
C++
410 lines
14 KiB
C++
/*
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Copyright (c) 2019-2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "entity_class_data.h"
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#include "../../data/auras/aura.h"
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#include "../../data/items/item_instance.h"
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#include "../../data/spells/spell.h"
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#include "../../infos/spell_cast_info.h"
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#include "../ai/entity_ai.h"
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#include "../entity.h"
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#include "character_spec.h"
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#include "../../defines.h"
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int EntityClassData::get_id() {
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return _id;
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}
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void EntityClassData::set_id(int value) {
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_id = value;
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}
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String EntityClassData::get_text_description() {
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return _text_description;
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}
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void EntityClassData::set_text_description(String value) {
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_text_description = value;
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}
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Ref<Texture> EntityClassData::get_icon() {
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return _icon;
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}
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void EntityClassData::set_icon(Ref<Texture> value) {
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_icon = Ref<Texture>(value);
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}
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int EntityClassData::get_spell_points_per_level() {
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return _spell_points_per_level;
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}
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void EntityClassData::set_spell_points_per_level(int value) {
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_spell_points_per_level = value;
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}
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EntityEnums::EntityClassPlaystyleType EntityClassData::get_playstyle_type() {
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return _playstyle_type;
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}
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void EntityClassData::set_playstyle_type(EntityEnums::EntityClassPlaystyleType playstyle_type) {
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_playstyle_type = playstyle_type;
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}
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//// Entity Resources ////
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int EntityClassData::get_num_entity_resources() {
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return _entity_resources.size();
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}
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void EntityClassData::set_num_entity_resources(int value) {
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_entity_resources.resize(value);
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}
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Ref<EntityResource> EntityClassData::get_entity_resource(int index) const {
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ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref<EntityResource>());
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return _entity_resources[index];
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}
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void EntityClassData::set_entity_resource(int index, Ref<EntityResource> entity_resource) {
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ERR_FAIL_INDEX(index, _entity_resources.size());
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_entity_resources.set(index, Ref<EntityResource>(entity_resource));
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}
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Vector<Variant> EntityClassData::get_entity_resources() {
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VARIANT_ARRAY_GET(_entity_resources);
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}
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void EntityClassData::set_entity_resources(const Vector<Variant> &entity_resources) {
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_entity_resources.clear();
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for (int i = 0; i < entity_resources.size(); i++) {
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Ref<EntityResource> entity_resource = Ref<EntityResource>(entity_resources[i]);
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_entity_resources.push_back(entity_resource);
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}
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}
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//// SPECS ////
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int EntityClassData::get_num_specs() {
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return _specs.size();
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}
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void EntityClassData::set_num_specs(int value) {
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_specs.resize(value);
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}
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Ref<CharacterSpec> EntityClassData::get_spec(int index) const {
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ERR_FAIL_INDEX_V(index, _specs.size(), Ref<CharacterSpec>());
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return _specs[index];
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}
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void EntityClassData::set_spec(int index, Ref<CharacterSpec> spec) {
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ERR_FAIL_INDEX(index, _specs.size());
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_specs.set(index, Ref<CharacterSpec>(spec));
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}
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Vector<Variant> EntityClassData::get_specs() {
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VARIANT_ARRAY_GET(_specs);
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}
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void EntityClassData::set_specs(const Vector<Variant> &specs) {
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_specs.clear();
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for (int i = 0; i < specs.size(); i++) {
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Ref<CharacterSpec> spec = Ref<CharacterSpec>(specs[i]);
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_specs.push_back(spec);
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}
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}
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//// SPELLS ////
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int EntityClassData::get_num_spells() {
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return _spells.size();
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}
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void EntityClassData::set_num_spells(int value) {
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_spells.resize(value);
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}
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Ref<Spell> EntityClassData::get_spell(int index) {
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ERR_FAIL_INDEX_V(index, _spells.size(), Ref<Spell>());
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return _spells[index];
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}
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void EntityClassData::set_spell(int index, Ref<Spell> spell) {
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ERR_FAIL_INDEX(index, _spells.size());
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_spells.set(index, Ref<Spell>(spell));
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}
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Vector<Variant> EntityClassData::get_spells() {
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VARIANT_ARRAY_GET(_spells);
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}
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void EntityClassData::set_spells(const Vector<Variant> &spells) {
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_spells.clear();
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for (int i = 0; i < spells.size(); i++) {
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Ref<Spell> spell = Ref<Spell>(spells[i]);
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_spells.push_back(spell);
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}
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}
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//// Start Spells ////
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int EntityClassData::get_num_start_spells() {
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return _start_spells.size();
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}
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void EntityClassData::set_num_start_spells(int value) {
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_start_spells.resize(value);
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}
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Ref<Spell> EntityClassData::get_start_spell(int index) {
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ERR_FAIL_INDEX_V(index, _start_spells.size(), Ref<Spell>());
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return _start_spells[index];
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}
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void EntityClassData::set_start_spell(int index, Ref<Spell> spell) {
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ERR_FAIL_INDEX(index, _start_spells.size());
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_start_spells.set(index, Ref<Spell>(spell));
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}
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Vector<Variant> EntityClassData::get_start_spells() {
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VARIANT_ARRAY_GET(_start_spells);
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}
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void EntityClassData::set_start_spells(const Vector<Variant> &spells) {
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_start_spells.clear();
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for (int i = 0; i < spells.size(); i++) {
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Ref<Spell> spell = Ref<Spell>(spells[i]);
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_start_spells.push_back(spell);
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}
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}
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//// AURAS ////
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int EntityClassData::get_num_auras() {
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return _auras.size();
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}
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void EntityClassData::set_num_auras(int value) {
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_auras.resize(value);
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}
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Ref<Aura> EntityClassData::get_aura(int index) {
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ERR_FAIL_INDEX_V(index, _auras.size(), Ref<Aura>());
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return _auras[index];
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}
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void EntityClassData::set_aura(int index, Ref<Aura> aura) {
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ERR_FAIL_INDEX(index, _auras.size());
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_auras.set(index, aura);
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}
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Vector<Variant> EntityClassData::get_auras() {
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VARIANT_ARRAY_GET(_auras);
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}
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void EntityClassData::set_auras(const Vector<Variant> &auras) {
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_auras.clear();
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for (int i = 0; i < auras.size(); i++) {
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Ref<Aura> aura = Ref<Aura>(auras[i]);
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_auras.push_back(aura);
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}
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}
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//// AI ACTIONS ////
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int EntityClassData::get_num_ais() {
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return _ais.size();
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}
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void EntityClassData::set_num_ais(int value) {
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_ais.resize(value);
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}
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Ref<EntityAI> EntityClassData::get_ai(int index) {
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ERR_FAIL_INDEX_V(index, _ais.size(), Ref<EntityAI>());
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return _ais[index];
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}
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void EntityClassData::set_ai(int index, Ref<EntityAI> ai) {
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ERR_FAIL_INDEX(index, _ais.size());
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_ais.set(index, ai);
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}
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Vector<Variant> EntityClassData::get_ais() {
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VARIANT_ARRAY_GET(_ais);
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}
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void EntityClassData::set_ais(const Vector<Variant> &ais) {
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_ais.clear();
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for (int i = 0; i < ais.size(); i++) {
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Ref<EntityAI> ai = Ref<EntityAI>(ais[i]);
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_ais.push_back(ai);
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}
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}
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Ref<EntityAI> EntityClassData::get_ai_instance() {
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return call("_get_ai_instance");
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}
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Ref<EntityAI> EntityClassData::_get_ai_instance() {
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if (_ais.size() > 0) {
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Ref<EntityAI> ai = _ais.get(Math::rand() % _ais.size());
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if (ai.is_valid()) {
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return ai->duplicate();
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}
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}
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Ref<EntityAI> ai;
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ai.instance();
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return ai;
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}
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//// SETUP ////
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void EntityClassData::setup_resources(Entity *entity) {
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call("_setup_resources", entity);
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}
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void EntityClassData::_setup_resources(Node *entity) {
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Entity *ent = Object::cast_to<Entity>(entity);
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for (int i = 0; i < _entity_resources.size(); ++i) {
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Ref<EntityResource> res = _entity_resources.get(i);
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if (res.is_valid()) {
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Ref<EntityResource> r = res->duplicate();
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ent->resource_adds(r);
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}
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}
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}
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EntityClassData::EntityClassData() {
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_id = 0;
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_spell_points_per_level = 1;
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_playstyle_type = EntityEnums::ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE;
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}
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EntityClassData::~EntityClassData() {
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_spells.clear();
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_specs.clear();
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_auras.clear();
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_ais.clear();
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}
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void EntityClassData::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_setup_resources", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity")));
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ClassDB::bind_method(D_METHOD("get_id"), &EntityClassData::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &EntityClassData::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_text_description"), &EntityClassData::get_text_description);
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ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityClassData::set_text_description);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description"), "set_text_description", "get_text_description");
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ClassDB::bind_method(D_METHOD("get_icon"), &EntityClassData::get_icon);
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ClassDB::bind_method(D_METHOD("set_icon", "value"), &EntityClassData::set_icon);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");
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ClassDB::bind_method(D_METHOD("get_spell_points_per_level"), &EntityClassData::get_spell_points_per_level);
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ClassDB::bind_method(D_METHOD("set_spell_points_per_level", "value"), &EntityClassData::set_spell_points_per_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_points_per_level"), "set_spell_points_per_level", "get_spell_points_per_level");
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ClassDB::bind_method(D_METHOD("get_playstyle_type"), &EntityClassData::get_playstyle_type);
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ClassDB::bind_method(D_METHOD("set_playstyle_type", "value"), &EntityClassData::set_playstyle_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "playstyle_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE), "set_playstyle_type", "get_playstyle_type");
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//// Entity Resources ////
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ClassDB::bind_method(D_METHOD("get_num_entity_resources"), &EntityClassData::get_num_entity_resources);
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ClassDB::bind_method(D_METHOD("set_num_entity_resources", "value"), &EntityClassData::set_num_entity_resources);
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ClassDB::bind_method(D_METHOD("get_entity_resource", "index"), &EntityClassData::get_entity_resource);
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ClassDB::bind_method(D_METHOD("set_entity_resource", "index", "entity_resource"), &EntityClassData::set_entity_resource);
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ClassDB::bind_method(D_METHOD("get_entity_resources"), &EntityClassData::get_entity_resources);
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ClassDB::bind_method(D_METHOD("set_entity_resources", "entity_resources"), &EntityClassData::set_entity_resources);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_resources", PROPERTY_HINT_NONE, "17/17:EntityResource", PROPERTY_USAGE_DEFAULT, "EntityResource"), "set_entity_resources", "get_entity_resources");
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ClassDB::bind_method(D_METHOD("_setup_resources", "entity"), &EntityClassData::_setup_resources);
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//// Specs ////
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ClassDB::bind_method(D_METHOD("get_num_specs"), &EntityClassData::get_num_specs);
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ClassDB::bind_method(D_METHOD("set_num_specs", "value"), &EntityClassData::set_num_specs);
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ClassDB::bind_method(D_METHOD("get_spec", "index"), &EntityClassData::get_spec);
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ClassDB::bind_method(D_METHOD("set_spec", "index", "spec"), &EntityClassData::set_spec);
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ClassDB::bind_method(D_METHOD("get_specs"), &EntityClassData::get_specs);
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ClassDB::bind_method(D_METHOD("set_specs", "specs"), &EntityClassData::set_specs);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "specs", PROPERTY_HINT_NONE, "17/17:CharacterSpec", PROPERTY_USAGE_DEFAULT, "CharacterSpec"), "set_specs", "get_specs");
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//// Spell ////
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ClassDB::bind_method(D_METHOD("get_num_spells"), &EntityClassData::get_num_spells);
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ClassDB::bind_method(D_METHOD("set_num_spells", "value"), &EntityClassData::set_num_spells);
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ClassDB::bind_method(D_METHOD("get_spell", "index"), &EntityClassData::get_spell);
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ClassDB::bind_method(D_METHOD("set_spell", "index", "spell"), &EntityClassData::set_spell);
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ClassDB::bind_method(D_METHOD("get_spells"), &EntityClassData::get_spells);
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ClassDB::bind_method(D_METHOD("set_spells", "spells"), &EntityClassData::set_spells);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells");
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//// Start Spells ////
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ClassDB::bind_method(D_METHOD("get_num_start_spells"), &EntityClassData::get_num_start_spells);
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ClassDB::bind_method(D_METHOD("set_num_start_spells", "value"), &EntityClassData::set_num_start_spells);
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ClassDB::bind_method(D_METHOD("get_start_spell", "index"), &EntityClassData::get_start_spell);
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ClassDB::bind_method(D_METHOD("set_start_spell", "index", "spell"), &EntityClassData::set_start_spell);
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ClassDB::bind_method(D_METHOD("get_start_spells"), &EntityClassData::get_start_spells);
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ClassDB::bind_method(D_METHOD("set_start_spells", "spells"), &EntityClassData::set_start_spells);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "start_spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_start_spells", "get_start_spells");
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//// AURAS ////
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ClassDB::bind_method(D_METHOD("get_num_auras"), &EntityClassData::get_num_auras);
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ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &EntityClassData::set_num_auras);
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ClassDB::bind_method(D_METHOD("get_aura", "index"), &EntityClassData::get_aura);
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ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &EntityClassData::set_aura);
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ClassDB::bind_method(D_METHOD("get_auras"), &EntityClassData::get_auras);
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ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntityClassData::set_auras);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras");
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//// AI ACTIONS ////
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ClassDB::bind_method(D_METHOD("get_num_ais"), &EntityClassData::get_num_ais);
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ClassDB::bind_method(D_METHOD("set_num_ais", "value"), &EntityClassData::set_num_ais);
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ClassDB::bind_method(D_METHOD("get_ai", "index"), &EntityClassData::get_ai);
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ClassDB::bind_method(D_METHOD("set_ai", "index", "action"), &EntityClassData::set_ai);
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ClassDB::bind_method(D_METHOD("get_ais"), &EntityClassData::get_ais);
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ClassDB::bind_method(D_METHOD("set_ais", "auras"), &EntityClassData::set_ais);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "ais", PROPERTY_HINT_NONE, "17/17:EntityAI", PROPERTY_USAGE_DEFAULT, "EntityAI"), "set_ais", "get_ais");
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BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "EntityAI"), "_get_ai_instance"));
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ClassDB::bind_method(D_METHOD("get_ai_instance"), &EntityClassData::get_ai_instance);
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ClassDB::bind_method(D_METHOD("_get_ai_instance"), &EntityClassData::_get_ai_instance);
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}
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