/* Copyright (c) 2019-2020 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "entity_class_data.h" #include "../../data/auras/aura.h" #include "../../data/items/item_instance.h" #include "../../data/spells/spell.h" #include "../../infos/spell_cast_info.h" #include "../ai/entity_ai.h" #include "../entity.h" #include "character_spec.h" #include "../../defines.h" int EntityClassData::get_id() { return _id; } void EntityClassData::set_id(int value) { _id = value; } String EntityClassData::get_text_description() { return _text_description; } void EntityClassData::set_text_description(String value) { _text_description = value; } Ref EntityClassData::get_icon() { return _icon; } void EntityClassData::set_icon(Ref value) { _icon = Ref(value); } int EntityClassData::get_spell_points_per_level() { return _spell_points_per_level; } void EntityClassData::set_spell_points_per_level(int value) { _spell_points_per_level = value; } EntityEnums::EntityClassPlaystyleType EntityClassData::get_playstyle_type() { return _playstyle_type; } void EntityClassData::set_playstyle_type(EntityEnums::EntityClassPlaystyleType playstyle_type) { _playstyle_type = playstyle_type; } //// Entity Resources //// int EntityClassData::get_num_entity_resources() { return _entity_resources.size(); } void EntityClassData::set_num_entity_resources(int value) { _entity_resources.resize(value); } Ref EntityClassData::get_entity_resource(int index) const { ERR_FAIL_INDEX_V(index, _entity_resources.size(), Ref()); return _entity_resources[index]; } void EntityClassData::set_entity_resource(int index, Ref entity_resource) { ERR_FAIL_INDEX(index, _entity_resources.size()); _entity_resources.set(index, Ref(entity_resource)); } Vector EntityClassData::get_entity_resources() { VARIANT_ARRAY_GET(_entity_resources); } void EntityClassData::set_entity_resources(const Vector &entity_resources) { _entity_resources.clear(); for (int i = 0; i < entity_resources.size(); i++) { Ref entity_resource = Ref(entity_resources[i]); _entity_resources.push_back(entity_resource); } } //// SPECS //// int EntityClassData::get_num_specs() { return _specs.size(); } void EntityClassData::set_num_specs(int value) { _specs.resize(value); } Ref EntityClassData::get_spec(int index) const { ERR_FAIL_INDEX_V(index, _specs.size(), Ref()); return _specs[index]; } void EntityClassData::set_spec(int index, Ref spec) { ERR_FAIL_INDEX(index, _specs.size()); _specs.set(index, Ref(spec)); } Vector EntityClassData::get_specs() { VARIANT_ARRAY_GET(_specs); } void EntityClassData::set_specs(const Vector &specs) { _specs.clear(); for (int i = 0; i < specs.size(); i++) { Ref spec = Ref(specs[i]); _specs.push_back(spec); } } //// SPELLS //// int EntityClassData::get_num_spells() { return _spells.size(); } void EntityClassData::set_num_spells(int value) { _spells.resize(value); } Ref EntityClassData::get_spell(int index) { ERR_FAIL_INDEX_V(index, _spells.size(), Ref()); return _spells[index]; } void EntityClassData::set_spell(int index, Ref spell) { ERR_FAIL_INDEX(index, _spells.size()); _spells.set(index, Ref(spell)); } Vector EntityClassData::get_spells() { VARIANT_ARRAY_GET(_spells); } void EntityClassData::set_spells(const Vector &spells) { _spells.clear(); for (int i = 0; i < spells.size(); i++) { Ref spell = Ref(spells[i]); _spells.push_back(spell); } } //// Start Spells //// int EntityClassData::get_num_start_spells() { return _start_spells.size(); } void EntityClassData::set_num_start_spells(int value) { _start_spells.resize(value); } Ref EntityClassData::get_start_spell(int index) { ERR_FAIL_INDEX_V(index, _start_spells.size(), Ref()); return _start_spells[index]; } void EntityClassData::set_start_spell(int index, Ref spell) { ERR_FAIL_INDEX(index, _start_spells.size()); _start_spells.set(index, Ref(spell)); } Vector EntityClassData::get_start_spells() { VARIANT_ARRAY_GET(_start_spells); } void EntityClassData::set_start_spells(const Vector &spells) { _start_spells.clear(); for (int i = 0; i < spells.size(); i++) { Ref spell = Ref(spells[i]); _start_spells.push_back(spell); } } //// AURAS //// int EntityClassData::get_num_auras() { return _auras.size(); } void EntityClassData::set_num_auras(int value) { _auras.resize(value); } Ref EntityClassData::get_aura(int index) { ERR_FAIL_INDEX_V(index, _auras.size(), Ref()); return _auras[index]; } void EntityClassData::set_aura(int index, Ref aura) { ERR_FAIL_INDEX(index, _auras.size()); _auras.set(index, aura); } Vector EntityClassData::get_auras() { VARIANT_ARRAY_GET(_auras); } void EntityClassData::set_auras(const Vector &auras) { _auras.clear(); for (int i = 0; i < auras.size(); i++) { Ref aura = Ref(auras[i]); _auras.push_back(aura); } } //// AI ACTIONS //// int EntityClassData::get_num_ais() { return _ais.size(); } void EntityClassData::set_num_ais(int value) { _ais.resize(value); } Ref EntityClassData::get_ai(int index) { ERR_FAIL_INDEX_V(index, _ais.size(), Ref()); return _ais[index]; } void EntityClassData::set_ai(int index, Ref ai) { ERR_FAIL_INDEX(index, _ais.size()); _ais.set(index, ai); } Vector EntityClassData::get_ais() { VARIANT_ARRAY_GET(_ais); } void EntityClassData::set_ais(const Vector &ais) { _ais.clear(); for (int i = 0; i < ais.size(); i++) { Ref ai = Ref(ais[i]); _ais.push_back(ai); } } Ref EntityClassData::get_ai_instance() { return call("_get_ai_instance"); } Ref EntityClassData::_get_ai_instance() { if (_ais.size() > 0) { Ref ai = _ais.get(Math::rand() % _ais.size()); if (ai.is_valid()) { return ai->duplicate(); } } Ref ai; ai.instance(); return ai; } //// SETUP //// void EntityClassData::setup_resources(Entity *entity) { call("_setup_resources", entity); } void EntityClassData::_setup_resources(Node *entity) { Entity *ent = Object::cast_to(entity); for (int i = 0; i < _entity_resources.size(); ++i) { Ref res = _entity_resources.get(i); if (res.is_valid()) { Ref r = res->duplicate(); ent->resource_adds(r); } } } EntityClassData::EntityClassData() { _id = 0; _spell_points_per_level = 1; _playstyle_type = EntityEnums::ENTITY_CLASS_PLAYSTYLE_TYPE_MELEE; } EntityClassData::~EntityClassData() { _spells.clear(); _specs.clear(); _auras.clear(); _ais.clear(); } void EntityClassData::_bind_methods() { BIND_VMETHOD(MethodInfo("_setup_resources", PropertyInfo(Variant::OBJECT, "entity", PROPERTY_HINT_RESOURCE_TYPE, "Entity"))); ClassDB::bind_method(D_METHOD("get_id"), &EntityClassData::get_id); ClassDB::bind_method(D_METHOD("set_id", "value"), &EntityClassData::set_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_name"), "set_name", "get_name"); ClassDB::bind_method(D_METHOD("get_text_description"), &EntityClassData::get_text_description); ClassDB::bind_method(D_METHOD("set_text_description", "value"), &EntityClassData::set_text_description); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_description"), "set_text_description", "get_text_description"); ClassDB::bind_method(D_METHOD("get_icon"), &EntityClassData::get_icon); ClassDB::bind_method(D_METHOD("set_icon", "value"), &EntityClassData::set_icon); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon"); ClassDB::bind_method(D_METHOD("get_spell_points_per_level"), &EntityClassData::get_spell_points_per_level); ClassDB::bind_method(D_METHOD("set_spell_points_per_level", "value"), &EntityClassData::set_spell_points_per_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "spell_points_per_level"), "set_spell_points_per_level", "get_spell_points_per_level"); ClassDB::bind_method(D_METHOD("get_playstyle_type"), &EntityClassData::get_playstyle_type); ClassDB::bind_method(D_METHOD("set_playstyle_type", "value"), &EntityClassData::set_playstyle_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "playstyle_type", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_PLAYSTYLE_TYPE), "set_playstyle_type", "get_playstyle_type"); //// Entity Resources //// ClassDB::bind_method(D_METHOD("get_num_entity_resources"), &EntityClassData::get_num_entity_resources); ClassDB::bind_method(D_METHOD("set_num_entity_resources", "value"), &EntityClassData::set_num_entity_resources); ClassDB::bind_method(D_METHOD("get_entity_resource", "index"), &EntityClassData::get_entity_resource); ClassDB::bind_method(D_METHOD("set_entity_resource", "index", "entity_resource"), &EntityClassData::set_entity_resource); ClassDB::bind_method(D_METHOD("get_entity_resources"), &EntityClassData::get_entity_resources); ClassDB::bind_method(D_METHOD("set_entity_resources", "entity_resources"), &EntityClassData::set_entity_resources); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "entity_resources", PROPERTY_HINT_NONE, "17/17:EntityResource", PROPERTY_USAGE_DEFAULT, "EntityResource"), "set_entity_resources", "get_entity_resources"); ClassDB::bind_method(D_METHOD("_setup_resources", "entity"), &EntityClassData::_setup_resources); //// Specs //// ClassDB::bind_method(D_METHOD("get_num_specs"), &EntityClassData::get_num_specs); ClassDB::bind_method(D_METHOD("set_num_specs", "value"), &EntityClassData::set_num_specs); ClassDB::bind_method(D_METHOD("get_spec", "index"), &EntityClassData::get_spec); ClassDB::bind_method(D_METHOD("set_spec", "index", "spec"), &EntityClassData::set_spec); ClassDB::bind_method(D_METHOD("get_specs"), &EntityClassData::get_specs); ClassDB::bind_method(D_METHOD("set_specs", "specs"), &EntityClassData::set_specs); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "specs", PROPERTY_HINT_NONE, "17/17:CharacterSpec", PROPERTY_USAGE_DEFAULT, "CharacterSpec"), "set_specs", "get_specs"); //// Spell //// ClassDB::bind_method(D_METHOD("get_num_spells"), &EntityClassData::get_num_spells); ClassDB::bind_method(D_METHOD("set_num_spells", "value"), &EntityClassData::set_num_spells); ClassDB::bind_method(D_METHOD("get_spell", "index"), &EntityClassData::get_spell); ClassDB::bind_method(D_METHOD("set_spell", "index", "spell"), &EntityClassData::set_spell); ClassDB::bind_method(D_METHOD("get_spells"), &EntityClassData::get_spells); ClassDB::bind_method(D_METHOD("set_spells", "spells"), &EntityClassData::set_spells); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_spells", "get_spells"); //// Start Spells //// ClassDB::bind_method(D_METHOD("get_num_start_spells"), &EntityClassData::get_num_start_spells); ClassDB::bind_method(D_METHOD("set_num_start_spells", "value"), &EntityClassData::set_num_start_spells); ClassDB::bind_method(D_METHOD("get_start_spell", "index"), &EntityClassData::get_start_spell); ClassDB::bind_method(D_METHOD("set_start_spell", "index", "spell"), &EntityClassData::set_start_spell); ClassDB::bind_method(D_METHOD("get_start_spells"), &EntityClassData::get_start_spells); ClassDB::bind_method(D_METHOD("set_start_spells", "spells"), &EntityClassData::set_start_spells); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "start_spells", PROPERTY_HINT_NONE, "17/17:Spell", PROPERTY_USAGE_DEFAULT, "Spell"), "set_start_spells", "get_start_spells"); //// AURAS //// ClassDB::bind_method(D_METHOD("get_num_auras"), &EntityClassData::get_num_auras); ClassDB::bind_method(D_METHOD("set_num_auras", "value"), &EntityClassData::set_num_auras); ClassDB::bind_method(D_METHOD("get_aura", "index"), &EntityClassData::get_aura); ClassDB::bind_method(D_METHOD("set_aura", "index", "aura"), &EntityClassData::set_aura); ClassDB::bind_method(D_METHOD("get_auras"), &EntityClassData::get_auras); ClassDB::bind_method(D_METHOD("set_auras", "auras"), &EntityClassData::set_auras); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "auras", PROPERTY_HINT_NONE, "17/17:Aura", PROPERTY_USAGE_DEFAULT, "Aura"), "set_auras", "get_auras"); //// AI ACTIONS //// ClassDB::bind_method(D_METHOD("get_num_ais"), &EntityClassData::get_num_ais); ClassDB::bind_method(D_METHOD("set_num_ais", "value"), &EntityClassData::set_num_ais); ClassDB::bind_method(D_METHOD("get_ai", "index"), &EntityClassData::get_ai); ClassDB::bind_method(D_METHOD("set_ai", "index", "action"), &EntityClassData::set_ai); ClassDB::bind_method(D_METHOD("get_ais"), &EntityClassData::get_ais); ClassDB::bind_method(D_METHOD("set_ais", "auras"), &EntityClassData::set_ais); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "ais", PROPERTY_HINT_NONE, "17/17:EntityAI", PROPERTY_USAGE_DEFAULT, "EntityAI"), "set_ais", "get_ais"); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "EntityAI"), "_get_ai_instance")); ClassDB::bind_method(D_METHOD("get_ai_instance"), &EntityClassData::get_ai_instance); ClassDB::bind_method(D_METHOD("_get_ai_instance"), &EntityClassData::_get_ai_instance); }