entity_spell_system/Queued/Messages/PlayerRegistrationMsg.h
2019-04-20 14:02:55 +02:00

20 lines
434 B
C++

#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace BS {
namespace Networking {
struct PlayerRegistrationMsg : public virtual ValueType
{
String* PlayerName;
int classId;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
PlayerRegistrationMsg();
String* ToString();
};
}
}