entity_spell_system/Queued/Messages/CommandRequestMsg.h
2019-04-20 14:02:55 +02:00

22 lines
496 B
C++

#pragma once
#include <System/System.h>
#include "SerializationBuffer.h"
using namespace CxNetworking::Utils;
using namespace System;
namespace KinematicCharacterController {
namespace Walkthrough {
namespace NetworkingExample {
struct CommandRequestMsg : public virtual ValueType
{
uint ForPlayerId;
int ForTick;
void Serialize(SerializationBuffer* buf);
void Deserialize(SerializationBuffer* buf);
CommandRequestMsg();
String* ToString();
};
}
}
}