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22 lines
469 B
C++
22 lines
469 B
C++
#pragma once
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#include <System/System.h>
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#include "Vector2.h"
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#include "SerializationBuffer.h"
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using namespace UnityEngine;
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using namespace CxNetworking::Utils;
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using namespace System;
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namespace BS {
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namespace Networking {
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struct CMovementDataMsg : public virtual ValueType
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{
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Vector2* Axes;
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float Speed;
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void Serialize(SerializationBuffer* buf);
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void Deserialize(SerializationBuffer* buf);
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CMovementDataMsg();
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String* ToString();
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};
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}
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}
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