entity_spell_system/Queued/BSScripts/EffectIdAttribute.h
2019-04-20 14:02:55 +02:00

16 lines
282 B
C++

#pragma once
#include <System/System.h>
#include "MonoBehaviour.h"
using namespace UnityEngine;
using namespace System;
class EffectIdAttribute : public virtual MonoBehaviour, public virtual Object
{
private:
int id;
public:
int getId();
public:
void setId(int value);
};