entity_spell_system/Queued/BSScripts/EffectAuraIdAttribute.h
2019-04-20 14:02:55 +02:00

16 lines
298 B
C++

#pragma once
#include <System/System.h>
#include "MonoBehaviour.h"
using namespace UnityEngine;
using namespace System;
class EffectAuraIdAttribute : public virtual MonoBehaviour, public virtual Object
{
private:
int auraid;
public:
int getAuraId();
public:
void setAuraId(int value);
};