mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#pragma once
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#include <System/System.h>
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#include "Entity.h"
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#include <System/Delegate.h>
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#include "Interlocked.h"
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#include <System/Collections/Generic/List.h>
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#include "JsonWriter.h"
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#include "JsonReader.h"
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using namespace BS::Player;
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using namespace System;
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using namespace System::Threading;
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using namespace System::Collections::Generic;
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using namespace Newtonsoft::Json;
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class BaseOnPlayerMoveCallbackComponent : public abstract virtual Object
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{
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public:
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DELEGATE(void, Entity*) OnPlayerMoved;
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public:
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void addCOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* value);
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public:
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void removeCOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* value);
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public:
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void addSOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* value);
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public:
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void removeSOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* value);
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public:
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List_T<int>* getCSpells();
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//Ignored empty method declaration
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public:
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List_T<int>* getSSpells();
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//Ignored empty method declaration
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public:
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virtual void ServerCallbackAdded() = 0;
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public:
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virtual void RegisterCOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* callback, int spellId) = 0;
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public:
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virtual void RegisterSOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* callback, int spellId) = 0;
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public:
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virtual void RemoveCOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* callback, int spellId) = 0;
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public:
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virtual void RemoveSOnPlayerMove(BaseOnPlayerMoveCallbackComponent::OnPlayerMoved* callback, int spellId) = 0;
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public:
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virtual void ToJSON(JsonWriter* w) = 0;
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public:
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virtual void FromJSON(JsonReader* r) = 0;
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public:
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void CallCOnPlayerMove(Entity* player);
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public:
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void CallSOnPlayerMove(Entity* player);
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public:
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bool COnPlayerMoveIsNull();
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public:
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bool SOnPlayerMoveIsNull();
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public:
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virtual List_T<int>* CSpells_var;
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public:
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virtual List_T<int>* SSpells_var;
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public:
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BaseOnPlayerMoveCallbackComponent();
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};
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