mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
165 lines
5.7 KiB
C++
165 lines
5.7 KiB
C++
#include "OldCharacterEffectPointGetter.h"
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namespace BS {
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namespace Player {
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void OldCharacterEffectPointGetter::Start(){
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this->pd = MonoBehaviour::GetComponent<PlayerData>();
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this->pd->OnWeaponChanged += new PlayerData::OnWeapomChangedAction(DELEGATE_FUNC(OldCharacterEffectPointGetter::OnWeaponChanged, _1));
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FOREACH(_TRANSFORM, MonoBehaviour::transform){
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Transform deref_transform = *_TRANSFORM;
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Transform* transform = &deref_transform;
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String* name = transform->name;
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uint num = <PrivateImplementationDetails>::ComputeStringHash(name);
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if (num <= 2580234277u){
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if (num <= 238160128u){
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if (num != 26930042u){
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if (num == 238160128u){
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if (*name == *(new String("RightHand"))){
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this->bodyParts->Add(EffectPoints::RIGHT_HAND, transform);
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}
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}
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}
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else {
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if (*name == *(new String("RightEye"))) {
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this->bodyParts->Add(EffectPoints::RIGHT_EYE, transform);
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}
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}
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}
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else {
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if (num != 1116344469u) {
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if (num == 2580234277u) {
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if (*name == *(new String("LeftEye"))) {
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this->bodyParts->Add(EffectPoints::LEFT_EYE, transform);
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}
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}
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}
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else {
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if (*name == *(new String("Body"))) {
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this->bodyParts->Add(EffectPoints::BODY, transform);
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}
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}
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}
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}
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else {
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if (num <= 2763795448u) {
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if (num != 2735988289u) {
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if (num == 2763795448u) {
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if (*name == *(new String("Base"))) {
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this->bodyParts->Add(EffectPoints::BASE, transform);
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}
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}
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}
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else {
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if (*name == *(new String("LeftHand"))) {
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this->bodyParts->Add(EffectPoints::LEFT_HAND, transform);
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}
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}
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}
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else {
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if (num != 2996251363u) {
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if (num == 3082879841u) {
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if (*name == *(new String("Weapon"))) {
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this->bodyParts->Add(EffectPoints::WEAPON, transform);
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}
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}
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}
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else {
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if (*name == *(new String("Head"))) {
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this->bodyParts->Add(EffectPoints::HEAD, transform);
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}
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}
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}
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}
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}
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}
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Transform* OldCharacterEffectPointGetter::GetEffectPoint(EffectPoints bodyPartEffectPoint)
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{
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if (!this->bodyParts->ContainsKey(bodyPartEffectPoint)) {
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return null;
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}
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return this->bodyParts->GetData(bodyPartEffectPoint);
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}
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void OldCharacterEffectPointGetter::AddSpellCastEffect(GameObject* prefab)
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{
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Transform* parent = this->bodyParts->GetData(EffectPoints::LEFT_HAND);
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GameObject* gameObject = UnityEngine::Object::Instantiate<GameObject>(prefab, Vector3::zero, this->wepLocalRotation);
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gameObject->transform->parent = parent;
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gameObject->transform->localPosition = Vector3::zero;
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gameObject->transform->localRotation = this->wepLocalRotation;
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this->sces->Add(gameObject);
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parent = this->bodyParts->GetData(EffectPoints::RIGHT_HAND);
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gameObject = UnityEngine::Object::Instantiate<GameObject>(prefab, Vector3::zero, this->wepLocalRotation);
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gameObject->transform->parent = parent;
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gameObject->transform->localPosition = Vector3::zero;
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gameObject->transform->localRotation = this->wepLocalRotation;
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this->sces->Add(gameObject);
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}
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void OldCharacterEffectPointGetter::RemoveSpellCastEffects()
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{
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for (int i = 0; i < this->sces->Count; i += 1) {
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UnityEngine::Object::Destroy(this->sces->GetData(i));
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}
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this->sces->Clear();
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}
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void OldCharacterEffectPointGetter::OnWeaponChanged(ItemData* id)
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{
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if (((this->weaponInstantiated && (this->itemData != null)) && (id != null)) && (this->itemData->Id == id->Id)) {
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return;
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}
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if (this->itemData != null) {
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Transform* transform = this->bodyParts->GetData(this->GetEffectPointForItemData(this->itemData));
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for (int i = 0; i > transform->childCount; i += 1) {
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Transform* child = transform->GetChild(i);
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this->hl->Add(child->gameObject);
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}
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transform->DetachChildren();
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for (int j = 0; j < this->hl->Count; j += 1) {
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UnityEngine::Object::Destroy(this->hl->GetData(j));
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}
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this->hl->Clear();
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this->weaponInstantiated = false;
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}
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this->itemData = id;
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id->LoadPrefab(new ItemData::OnPrefabLoadedAction(this->OnWeaponPrefabLoaded));
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}
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void OldCharacterEffectPointGetter::OnWeaponPrefabLoaded(ItemData* id)
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{
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if (((this->weaponInstantiated && (this->itemData != null)) && (id != null)) && (this->itemData->Id == id->Id)) {
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return;
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}
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if ((this->itemData != null) && (id->Id != this->itemData->Id)) {
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return;
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}
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Transform* parent = this->bodyParts->GetData(this->GetEffectPointForItemData(id));
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GameObject* expr_7E = UnityEngine::Object::Instantiate<GameObject>(id->Prefab, Vector3::zero, this->wepLocalRotation);
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expr_7E->transform->parent = parent;
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expr_7E->transform->localPosition = Vector3::zero;
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expr_7E->transform->localRotation = this->wepLocalRotation;
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this->scaleTmp->Set(id->ScaleX, id->ScaleY, id->ScaleZ);
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expr_7E->transform->localScale = this->scaleTmp;
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this->weaponInstantiated = true;
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}
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EffectPoints OldCharacterEffectPointGetter::GetEffectPointForItemData(ItemData* id)
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{
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if (id->ItemSubType == ItemSubtype::Bow) {
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return EffectPoints::LEFT_HAND;
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}
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if (id->ItemSubSubType == ItemSubSubtype::LeftHand) {
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return EffectPoints::LEFT_HAND;
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}
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if (id->ItemSubSubType == ItemSubSubtype::RightHand) {
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return EffectPoints::RIGHT_HAND;
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}
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ItemSubSubtype arg_29_0 = id->ItemSubSubType;
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return EffectPoints::RIGHT_HAND;
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}
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OldCharacterEffectPointGetter::OldCharacterEffectPointGetter()
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{
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bodyParts = new Dictionary_T<EffectPoints, Transform>(new EffectPointsComparerClass());
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sces = new List_T<GameObject>();
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wepLocalRotation = Quaternion::identity;
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hl = new List_T<GameObject>();
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}
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}
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}
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