entity_spell_system/Queued/ASDef_BSEntities/CMakeLists.txt
2019-04-20 14:02:55 +02:00

38 lines
23 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(ASDef_BSEntitiesProj CXX)
##################################################
#Precompiled headers
##################################################
#SET (CMAKE_MODULE_PATH "$ENV{ALTERNATIVE_TOOLS_PATH}/CMake")
#INCLUDE($ENV{ALTERNATIVE_TOOLS_PATH}/Cotire/CMake/cotire.cmake)
##################################################
#Enable C++11 mode
##################################################
INCLUDE($ENV{ALTERNATIVE_TOOLS_PATH}/Code/CMAKE-CXX11.cmake)
SET_PROPERTY(GLOBAL PROPERTY GL_IS_RELEASE 0)
SET(EXECPATH DestroyOnDeath.cpp DestroyOnDeath.h EntitySystem.cpp EntitySystem.h PauseStateHandler.cpp PauseStateHandler.h BuildManager.cpp BuildManager.h LazerHitEvent.cpp LazerHitEvent.h AuraComponent.cpp AuraComponent.h DamageAuraData.cpp DamageAuraData.h DamageCountAuraData.cpp DamageCountAuraData.h DiminishingReturnAuraData.cpp DiminishingReturnAuraData.h HealAuraData.cpp HealAuraData.h ShieldAuraData.cpp ShieldAuraData.h SlowAuraData.cpp SlowAuraData.h CameraPlayerFollower.cpp CameraPlayerFollower.h OnPlayerMoveCallbackComponent.cpp OnPlayerMoveCallbackComponent.h PlayerFacingComponent.cpp PlayerFacingComponent.h PlayerSpellCooldownData.cpp PlayerSpellCooldownData.h PlayerSpellData.cpp PlayerSpellData.h PlayerSpellDataComponent.cpp PlayerSpellDataComponent.h SpellMgrComponent.cpp SpellMgrComponent.h StateComponent.cpp StateComponent.h StateData.cpp StateData.h Stats.cpp Stats.h TargetComponent.cpp TargetComponent.h AlignCharacter.h MotionState.h OcclusionHandling.h RotateWithCharacter.h RPGCamera.cpp RPGCamera.h RPGController.cpp RPGController.h RPGMotor.cpp RPGMotor.h RPGViewFrustum.cpp RPGViewFrustum.h SpriteAnim.cpp SpriteAnim.h AnimSpriteSet.cpp AnimSpriteSet.h BaseCharacterController.cpp BaseCharacterController.h BaseMoverController.cpp BaseMoverController.h RigidbodyInteractionType.h StepHandlingMethod.h MovementSweepState.h KinematicCharacterMotorState.cpp KinematicCharacterMotorState.h OverlapResult.cpp OverlapResult.h CharacterGroundingReport.cpp CharacterGroundingReport.h CharacterTransientGroundingReport.cpp CharacterTransientGroundingReport.h HitStabilityReport.cpp HitStabilityReport.h RigidbodyProjectionHit.cpp RigidbodyProjectionHit.h KinematicCharacterMotor.cpp KinematicCharacterMotor.h CharacterSystemInterpolationMethod.h KinematicCharacterSystem.cpp KinematicCharacterSystem.h PhysicsMoverState.cpp PhysicsMoverState.h PhysicsMover.cpp PhysicsMover.h ReadOnlyAttribute.cpp ReadOnlyAttribute.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyMovingPlatformState.cpp MyMovingPlatformState.h MyMovingPlatform.cpp MyMovingPlatform.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h GameStatics.cpp GameStatics.h KCCGameData.cpp KCCGameData.h KinematicCharacterSubsystemState.cpp KinematicCharacterSubsystemState.h KinematicCharacterSubsystem.cpp KinematicCharacterSubsystem.h BotCharacterInputs.cpp BotCharacterInputs.h MyBotController.cpp MyBotController.h MyCharacterState.cpp MyCharacterState.h MyLazerGun.cpp MyLazerGun.h MyMovingPlatformState.cpp MyMovingPlatformState.h MyMovingPlatform.cpp MyMovingPlatform.h MyPlayerCommands.cpp MyPlayerCommands.h MyWorldSnapshot.cpp MyWorldSnapshot.h NetworkedMovementManager.cpp NetworkedMovementManager.h FrameworkNetworkMessageID.h CommandRequestMsg.cpp CommandRequestMsg.h IEntity.h IPlayerCommands.h IWorldSnapshot_T.h ISimulationEvent.h INetworkEventHandler.h OnlineSessionMode.h ClientConnection.cpp ClientConnection.h OnlineSession.cpp OnlineSession.h NetworkPlayerData.cpp NetworkPlayerData.h SessionManager.cpp SessionManager.h MNetworkPlayerData.cpp MNetworkPlayerData.h SimpleNetworkedMovementManager.cpp SimpleNetworkedMovementManager.h WorldEntityNetworkManagerHelper.cpp WorldEntityNetworkManagerHelper.h WorldEntityNetworkManager.cpp WorldEntityNetworkManager.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h MyAI.cpp MyAI.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h AICharacterInputs.cpp AICharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h ClimbingState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyLadder.cpp MyLadder.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h ExampleAIController.cpp ExampleAIController.h ExampleCharacterCamera.cpp ExampleCharacterCamera.h CharacterState.h OrientationMethod.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h AICharacterInputs.cpp AICharacterInputs.h ExampleCharacterController.cpp ExampleCharacterController.h ExampleMovingPlatform.cpp ExampleMovingPlatform.h ExamplePlayer.cpp ExamplePlayer.h FrameratePanel.cpp FrameratePanel.h OrbitCamera.cpp OrbitCamera.h PlanetManager.cpp PlanetManager.h PlayableMover.cpp PlayableMover.h PrefabLauncher.cpp PrefabLauncher.h Teleporter.cpp Teleporter.h PositionInterpolationHelper.cpp PositionInterpolationHelper.h NetworkedPlayerController.cpp NetworkedPlayerController.h LocalPlayerAnimationController.cpp LocalPlayerAnimationController.h NetworkedPlayerAnimationController.cpp NetworkedPlayerAnimationController.h SpriteAnimationController.cpp SpriteAnimationController.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h CharacterController.cpp CharacterController.h InterpolationPoint.cpp InterpolationPoint.h NetworkedCharacterController.cpp NetworkedCharacterController.h CharacterEffectPointGetter.cpp CharacterEffectPointGetter.h OldCharacterEffectPointGetter.cpp OldCharacterEffectPointGetter.h SimpleCharacterEffectPointGetter.cpp SimpleCharacterEffectPointGetter.h FactionComponent.cpp FactionComponent.h PlayerGraphicBuilder.cpp PlayerGraphicBuilder.h IPlayerLoadFinish.h Inventory.cpp Inventory.h ItemInstance.cpp ItemInstance.h LocalPlayerTargetingHandler.cpp LocalPlayerTargetingHandler.h PlayerComponents.cpp PlayerComponents.h PlayerController.cpp PlayerController.h PlayerStates.h CooldownSendSyncVar.cpp CooldownSendSyncVar.h PlayerGlobalCommandsComponent.cpp PlayerGlobalCommandsComponent.h PlayerResource.cpp PlayerResource.h PlayerResourceComponent.cpp PlayerResourceComponent.h RageResource.cpp RageResource.h PlayerLocalSpellData.cpp PlayerLocalSpellData.h PlayerLocalTargetNextPrevSpellData.cpp PlayerLocalTargetNextPrevSpellData.h SpellCastDataSignals.h SpellCastData.cpp SpellCastData.h TalentComponent.cpp TalentComponent.h PlayerTalent.cpp PlayerTalent.h BSAnimationEvents.cpp BSAnimationEvents.h OldLocalPlayerAnimationController.cpp OldLocalPlayerAnimationController.h OldNetworkedPlayerAnimationController.cpp OldNetworkedPlayerAnimationController.h VoxelCharacterEffectPointGetter.cpp VoxelCharacterEffectPointGetter.h VoxelLocalPlayerAnimationController.cpp VoxelLocalPlayerAnimationController.h VoxelNetworkedPlayerAnimationController.cpp VoxelNetworkedPlayerAnimationController.h VoxelPlayerController.cpp VoxelPlayerController.h WorldEntity.cpp WorldEntity.h PlayerSerializationUtils.cpp PlayerSerializationUtils.h ModelManagerEditor.cpp ModelManagerEditor.h ModelPartsEditor.cpp ModelPartsEditor.h ModelMaker.cpp ModelMaker.h ModelManager.cpp ModelManager.h BodyPart.h ModelPartEntry.cpp ModelPartEntry.h ModelParts.cpp ModelParts.h ModelSlot.cpp ModelSlot.h RBounds.cpp RBounds.h LootDataLoader.cpp LootDataLoader.h NetworkMessageID.h PlayerRegistrationMsg.cpp PlayerRegistrationMsg.h PlayerAddMsg.cpp PlayerAddMsg.h TickSyncMsg.cpp TickSyncMsg.h SimpleEventMsg.cpp SimpleEventMsg.h SpawnPlayerMsg.cpp SpawnPlayerMsg.h SpawnCharacterMsg.cpp SpawnCharacterMsg.h LazerFireMsg.cpp LazerFireMsg.h TeleportMsg.cpp TeleportMsg.h SPositionDataMsg.cpp SPositionDataMsg.h CPositionDataMsg.cpp CPositionDataMsg.h CMovementDataMsg.cpp CMovementDataMsg.h SMovementDataMsg.cpp SMovementDataMsg.h GameDataMsg.cpp GameDataMsg.h SSpellCastStartedMsg.cpp SSpellCastStartedMsg.h SSpellCastFinishedMsg.cpp SSpellCastFinishedMsg.h SSpellCastFailedMsg.cpp SSpellCastFailedMsg.h CSpellCastEventSuccessMsg.cpp CSpellCastEventSuccessMsg.h CSpellCastEventFailedMsg.cpp CSpellCastEventFailedMsg.h SSpellCastRequestMsg.cpp SSpellCastRequestMsg.h SItemSpellCastRequestMsg.cpp SItemSpellCastRequestMsg.h CStatUpdateMsg.cpp CStatUpdateMsg.h CDamageTakenMsg.cpp CDamageTakenMsg.h CHealTakenMsg.cpp CHealTakenMsg.h CDiedMsg.cpp CDiedMsg.h CResurrectMsg.cpp CResurrectMsg.h CTriggerGCDMsg.cpp CTriggerGCDMsg.h CTargetChangedMsg.cpp CTargetChangedMsg.h STargetChangedMsg.cpp STargetChangedMsg.h CRefreshAuraMsg.cpp CRefreshAuraMsg.h CRefreshCasterAuraMsg.cpp CRefreshCasterAuraMsg.h CAuraAddedMsg.cpp CAuraAddedMsg.h CAuraRemovedMsg.cpp CAuraRemovedMsg.h AddCPlayerSpellCooldownDataMsg.cpp AddCPlayerSpellCooldownDataMsg.h RemoveCPlayerSpellCooldownDataMsg.cpp RemoveCPlayerSpellCooldownDataMsg.h SSendStateFlagsMsg.cpp SSendStateFlagsMsg.h SSendTeamMsg.cpp SSendTeamMsg.h SSendRageMsg.cpp SSendRageMsg.h SSendAddResourceMsg.cpp SSendAddResourceMsg.h SSendClearMsg.cpp SSendClearMsg.h CSendRequestRankIncreaseMsg.cpp CSendRequestRankIncreaseMsg.h CSendRequestRankDecreaseMsg.cpp CSendRequestRankDecreaseMsg.h SSendRankValueMsg.cpp SSendRankValueMsg.h SSendAddItemMsg.cpp SSendAddItemMsg.h SSendChangeItemCountMsg.cpp SSendChangeItemCountMsg.h SSendRemoveItemMsg.cpp SSendRemoveItemMsg.h SSendMoveItemMsg.cpp SSendMoveItemMsg.h SSendSentItemsMsg.cpp SSendSentItemsMsg.h CSendSwapItemsMsg.cpp CSendSwapItemsMsg.h CSendCraftItemRequestMsg.cpp CSendCraftItemRequestMsg.h SSendAddCraftMaterialMsg.cpp SSendAddCraftMaterialMsg.h SSendRemoveCraftMaterialMsg.cpp SSendRemoveCraftMaterialMsg.h SSendSentCraftMaterialsMsg.cpp SSendSentCraftMaterialsMsg.h AIStates.h AIComponent.cpp AIComponent.h NetworkedAIComponent.cpp NetworkedAIComponent.h DestroyOnDeath.cpp DestroyOnDeath.h EntitySystem.cpp EntitySystem.h PauseStateHandler.cpp PauseStateHandler.h BuildManager.cpp BuildManager.h LazerHitEvent.cpp LazerHitEvent.h AuraComponent.cpp AuraComponent.h DamageAuraData.cpp DamageAuraData.h DamageCountAuraData.cpp DamageCountAuraData.h DiminishingReturnAuraData.cpp DiminishingReturnAuraData.h HealAuraData.cpp HealAuraData.h ShieldAuraData.cpp ShieldAuraData.h SlowAuraData.cpp SlowAuraData.h CameraPlayerFollower.cpp CameraPlayerFollower.h OnPlayerMoveCallbackComponent.cpp OnPlayerMoveCallbackComponent.h PlayerFacingComponent.cpp PlayerFacingComponent.h PlayerSpellCooldownData.cpp PlayerSpellCooldownData.h PlayerSpellData.cpp PlayerSpellData.h PlayerSpellDataComponent.cpp PlayerSpellDataComponent.h SpellMgrComponent.cpp SpellMgrComponent.h StateComponent.cpp StateComponent.h StateData.cpp StateData.h Stats.cpp Stats.h TargetComponent.cpp TargetComponent.h AlignCharacter.h MotionState.h OcclusionHandling.h RotateWithCharacter.h RPGCamera.cpp RPGCamera.h RPGController.cpp RPGController.h RPGMotor.cpp RPGMotor.h RPGViewFrustum.cpp RPGViewFrustum.h SpriteAnim.cpp SpriteAnim.h AnimSpriteSet.cpp AnimSpriteSet.h BaseCharacterController.cpp BaseCharacterController.h BaseMoverController.cpp BaseMoverController.h RigidbodyInteractionType.h StepHandlingMethod.h MovementSweepState.h KinematicCharacterMotorState.cpp KinematicCharacterMotorState.h OverlapResult.cpp OverlapResult.h CharacterGroundingReport.cpp CharacterGroundingReport.h CharacterTransientGroundingReport.cpp CharacterTransientGroundingReport.h HitStabilityReport.cpp HitStabilityReport.h RigidbodyProjectionHit.cpp RigidbodyProjectionHit.h KinematicCharacterMotor.cpp KinematicCharacterMotor.h CharacterSystemInterpolationMethod.h KinematicCharacterSystem.cpp KinematicCharacterSystem.h PhysicsMoverState.cpp PhysicsMoverState.h PhysicsMover.cpp PhysicsMover.h ReadOnlyAttribute.cpp ReadOnlyAttribute.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyMovingPlatformState.cpp MyMovingPlatformState.h MyMovingPlatform.cpp MyMovingPlatform.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h GameStatics.cpp GameStatics.h KCCGameData.cpp KCCGameData.h KinematicCharacterSubsystemState.cpp KinematicCharacterSubsystemState.h KinematicCharacterSubsystem.cpp KinematicCharacterSubsystem.h BotCharacterInputs.cpp BotCharacterInputs.h MyBotController.cpp MyBotController.h MyCharacterState.cpp MyCharacterState.h MyLazerGun.cpp MyLazerGun.h MyMovingPlatformState.cpp MyMovingPlatformState.h MyMovingPlatform.cpp MyMovingPlatform.h MyPlayerCommands.cpp MyPlayerCommands.h MyWorldSnapshot.cpp MyWorldSnapshot.h NetworkedMovementManager.cpp NetworkedMovementManager.h FrameworkNetworkMessageID.h CommandRequestMsg.cpp CommandRequestMsg.h IEntity.h IPlayerCommands.h IWorldSnapshot_T.h ISimulationEvent.h INetworkEventHandler.h OnlineSessionMode.h ClientConnection.cpp ClientConnection.h OnlineSession.cpp OnlineSession.h NetworkPlayerData.cpp NetworkPlayerData.h SessionManager.cpp SessionManager.h MNetworkPlayerData.cpp MNetworkPlayerData.h SimpleNetworkedMovementManager.cpp SimpleNetworkedMovementManager.h WorldEntityNetworkManagerHelper.cpp WorldEntityNetworkManagerHelper.h WorldEntityNetworkManager.cpp WorldEntityNetworkManager.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h MyAI.cpp MyAI.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h AICharacterInputs.cpp AICharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h ClimbingState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyLadder.cpp MyLadder.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h CharacterState.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h MyCharacterController.cpp MyCharacterController.h MyPlayer.cpp MyPlayer.h ExampleAIController.cpp ExampleAIController.h ExampleCharacterCamera.cpp ExampleCharacterCamera.h CharacterState.h OrientationMethod.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h AICharacterInputs.cpp AICharacterInputs.h ExampleCharacterController.cpp ExampleCharacterController.h ExampleMovingPlatform.cpp ExampleMovingPlatform.h ExamplePlayer.cpp ExamplePlayer.h FrameratePanel.cpp FrameratePanel.h OrbitCamera.cpp OrbitCamera.h PlanetManager.cpp PlanetManager.h PlayableMover.cpp PlayableMover.h PrefabLauncher.cpp PrefabLauncher.h Teleporter.cpp Teleporter.h PositionInterpolationHelper.cpp PositionInterpolationHelper.h NetworkedPlayerController.cpp NetworkedPlayerController.h LocalPlayerAnimationController.cpp LocalPlayerAnimationController.h NetworkedPlayerAnimationController.cpp NetworkedPlayerAnimationController.h SpriteAnimationController.cpp SpriteAnimationController.h PlayerCharacterInputs.cpp PlayerCharacterInputs.h CharacterController.cpp CharacterController.h InterpolationPoint.cpp InterpolationPoint.h NetworkedCharacterController.cpp NetworkedCharacterController.h CharacterEffectPointGetter.cpp CharacterEffectPointGetter.h OldCharacterEffectPointGetter.cpp OldCharacterEffectPointGetter.h SimpleCharacterEffectPointGetter.cpp SimpleCharacterEffectPointGetter.h FactionComponent.cpp FactionComponent.h PlayerGraphicBuilder.cpp PlayerGraphicBuilder.h IPlayerLoadFinish.h Inventory.cpp Inventory.h ItemInstance.cpp ItemInstance.h LocalPlayerTargetingHandler.cpp LocalPlayerTargetingHandler.h PlayerComponents.cpp PlayerComponents.h PlayerController.cpp PlayerController.h PlayerStates.h CooldownSendSyncVar.cpp CooldownSendSyncVar.h PlayerGlobalCommandsComponent.cpp PlayerGlobalCommandsComponent.h PlayerResource.cpp PlayerResource.h PlayerResourceComponent.cpp PlayerResourceComponent.h RageResource.cpp RageResource.h PlayerLocalSpellData.cpp PlayerLocalSpellData.h PlayerLocalTargetNextPrevSpellData.cpp PlayerLocalTargetNextPrevSpellData.h SpellCastDataSignals.h SpellCastData.cpp SpellCastData.h TalentComponent.cpp TalentComponent.h PlayerTalent.cpp PlayerTalent.h BSAnimationEvents.cpp BSAnimationEvents.h OldLocalPlayerAnimationController.cpp OldLocalPlayerAnimationController.h OldNetworkedPlayerAnimationController.cpp OldNetworkedPlayerAnimationController.h VoxelCharacterEffectPointGetter.cpp VoxelCharacterEffectPointGetter.h VoxelLocalPlayerAnimationController.cpp VoxelLocalPlayerAnimationController.h VoxelNetworkedPlayerAnimationController.cpp VoxelNetworkedPlayerAnimationController.h VoxelPlayerController.cpp VoxelPlayerController.h WorldEntity.cpp WorldEntity.h PlayerSerializationUtils.cpp PlayerSerializationUtils.h ModelManagerEditor.cpp ModelManagerEditor.h ModelPartsEditor.cpp ModelPartsEditor.h ModelMaker.cpp ModelMaker.h ModelManager.cpp ModelManager.h BodyPart.h ModelPartEntry.cpp ModelPartEntry.h ModelParts.cpp ModelParts.h ModelSlot.cpp ModelSlot.h RBounds.cpp RBounds.h LootDataLoader.cpp LootDataLoader.h NetworkMessageID.h PlayerRegistrationMsg.cpp PlayerRegistrationMsg.h PlayerAddMsg.cpp PlayerAddMsg.h TickSyncMsg.cpp TickSyncMsg.h SimpleEventMsg.cpp SimpleEventMsg.h SpawnPlayerMsg.cpp SpawnPlayerMsg.h SpawnCharacterMsg.cpp SpawnCharacterMsg.h LazerFireMsg.cpp LazerFireMsg.h TeleportMsg.cpp TeleportMsg.h SPositionDataMsg.cpp SPositionDataMsg.h CPositionDataMsg.cpp CPositionDataMsg.h CMovementDataMsg.cpp CMovementDataMsg.h SMovementDataMsg.cpp SMovementDataMsg.h GameDataMsg.cpp GameDataMsg.h SSpellCastStartedMsg.cpp SSpellCastStartedMsg.h SSpellCastFinishedMsg.cpp SSpellCastFinishedMsg.h SSpellCastFailedMsg.cpp SSpellCastFailedMsg.h CSpellCastEventSuccessMsg.cpp CSpellCastEventSuccessMsg.h CSpellCastEventFailedMsg.cpp CSpellCastEventFailedMsg.h SSpellCastRequestMsg.cpp SSpellCastRequestMsg.h SItemSpellCastRequestMsg.cpp SItemSpellCastRequestMsg.h CStatUpdateMsg.cpp CStatUpdateMsg.h CDamageTakenMsg.cpp CDamageTakenMsg.h CHealTakenMsg.cpp CHealTakenMsg.h CDiedMsg.cpp CDiedMsg.h CResurrectMsg.cpp CResurrectMsg.h CTriggerGCDMsg.cpp CTriggerGCDMsg.h CTargetChangedMsg.cpp CTargetChangedMsg.h STargetChangedMsg.cpp STargetChangedMsg.h CRefreshAuraMsg.cpp CRefreshAuraMsg.h CRefreshCasterAuraMsg.cpp CRefreshCasterAuraMsg.h CAuraAddedMsg.cpp CAuraAddedMsg.h CAuraRemovedMsg.cpp CAuraRemovedMsg.h AddCPlayerSpellCooldownDataMsg.cpp AddCPlayerSpellCooldownDataMsg.h RemoveCPlayerSpellCooldownDataMsg.cpp RemoveCPlayerSpellCooldownDataMsg.h SSendStateFlagsMsg.cpp SSendStateFlagsMsg.h SSendTeamMsg.cpp SSendTeamMsg.h SSendRageMsg.cpp SSendRageMsg.h SSendAddResourceMsg.cpp SSendAddResourceMsg.h SSendClearMsg.cpp SSendClearMsg.h CSendRequestRankIncreaseMsg.cpp CSendRequestRankIncreaseMsg.h CSendRequestRankDecreaseMsg.cpp CSendRequestRankDecreaseMsg.h SSendRankValueMsg.cpp SSendRankValueMsg.h SSendAddItemMsg.cpp SSendAddItemMsg.h SSendChangeItemCountMsg.cpp SSendChangeItemCountMsg.h SSendRemoveItemMsg.cpp SSendRemoveItemMsg.h SSendMoveItemMsg.cpp SSendMoveItemMsg.h SSendSentItemsMsg.cpp SSendSentItemsMsg.h CSendSwapItemsMsg.cpp CSendSwapItemsMsg.h CSendCraftItemRequestMsg.cpp CSendCraftItemRequestMsg.h SSendAddCraftMaterialMsg.cpp SSendAddCraftMaterialMsg.h SSendRemoveCraftMaterialMsg.cpp SSendRemoveCraftMaterialMsg.h SSendSentCraftMaterialsMsg.cpp SSendSentCraftMaterialsMsg.h AIStates.h AIComponent.cpp AIComponent.h NetworkedAIComponent.cpp NetworkedAIComponent.h)
ADD_LIBRARY(ASDef_BSEntities ${EXECPATH})
INCLUDE_DIRECTORIES(C:/Users/Relintai/Projects/Alter-Native/Lib/src/private)
INCLUDE_DIRECTORIES(C:/Users/Relintai/Projects/Alter-Native/Lib/src/public)
IF(UNIX)
IF(NOT ANDROID)
TARGET_LINK_LIBRARIES(ASDef_BSEntities pthread)
ENDIF()
ENDIF(UNIX)
IF(WIN32)
TARGET_LINK_LIBRARIES(ASDef_BSEntities Ws2_32.lib)
ENDIF(WIN32)
#COTIRE(ASDef_BSEntities)
SET(PROJ_NAME ASDef_BSEntities)
##################################################
#Find boost libraries
##################################################
INCLUDE($ENV{ALTERNATIVE_TOOLS_PATH}/Code/CMAKE-BOOST.cmake)