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19 lines
457 B
C++
19 lines
457 B
C++
#pragma once
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#include <System/System.h>
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#include "MonoBehaviour.h"
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#include "IEffectPointGetter.h"
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#include "EffectPoints.h"
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#include "Transform.h"
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using namespace UnityEngine;
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using namespace System;
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namespace BS {
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namespace Player {
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class SimpleCharacterEffectPointGetter : public virtual MonoBehaviour, public virtual IEffectPointGetter, public virtual Object
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{
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public:
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Transform* GetEffectPoint(EffectPoints bodyPartEffectPoint);
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};
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}
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}
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