entity_spell_system/entities/SimpleCharacterEffectPointGetter.h

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2019-04-20 14:02:55 +02:00
#pragma once
#include <System/System.h>
#include "MonoBehaviour.h"
#include "IEffectPointGetter.h"
#include "EffectPoints.h"
#include "Transform.h"
using namespace UnityEngine;
using namespace System;
namespace BS {
namespace Player {
class SimpleCharacterEffectPointGetter : public virtual MonoBehaviour, public virtual IEffectPointGetter, public virtual Object
{
public:
Transform* GetEffectPoint(EffectPoints bodyPartEffectPoint);
};
}
}