entity_spell_system/data
2019-05-04 20:19:54 +02:00
..
aura_stat_attribute.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_stat_attribute.h First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.h First Commit. 2019-04-20 14:02:55 +02:00
aura_visual_effect.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_visual_effect.h First Commit. 2019-04-20 14:02:55 +02:00
aura.cpp Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
aura.h -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
character_spec.cpp First Commit. 2019-04-20 14:02:55 +02:00
character_spec.h First Commit. 2019-04-20 14:02:55 +02:00
character.cpp -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
character.h First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.cpp First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.h First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute.cpp First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute.h First Commit. 2019-04-20 14:02:55 +02:00
data_manager.cpp Added more getters to DataManager, and now datamanager uses the FAIL COND macros. 2019-05-04 20:19:54 +02:00
data_manager.h Added more getters to DataManager, and now datamanager uses the FAIL COND macros. 2019-05-04 20:19:54 +02:00
icon.cpp First Commit. 2019-04-20 14:02:55 +02:00
icon.h First Commit. 2019-04-20 14:02:55 +02:00
item_data_instance.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_data_instance.h First Commit. 2019-04-20 14:02:55 +02:00
item_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_template.h First Commit. 2019-04-20 14:02:55 +02:00
MobSpellData.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellData.h First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.h First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.h First Commit. 2019-04-20 14:02:55 +02:00
spell_data_constants.h First Commit. 2019-04-20 14:02:55 +02:00
spell_visual_effect.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_visual_effect.h First Commit. 2019-04-20 14:02:55 +02:00
spell.cpp Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes. 2019-05-04 03:05:36 +02:00
spell.h -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
talent_rank_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_rank_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent.h First Commit. 2019-04-20 14:02:55 +02:00
TargetRelationType.h First Commit. 2019-04-20 14:02:55 +02:00
xp_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
xp_data.h First Commit. 2019-04-20 14:02:55 +02:00