entity_spell_system/world_spells/world_spell.h

118 lines
2.9 KiB
C++

/*
Copyright (c) 2019-2020 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef WORLD_SPELL_H
#define WORLD_SPELL_H
#include "scene/main/node.h"
#include "core/vector.h"
#include "scene/resources/packed_scene.h"
#include "../spell_enums.h"
#include "world_spell_data.h"
class SpellCastInfo;
class WorldSpell : public Node {
GDCLASS(WorldSpell, Node);
public:
NodePath get_body_path();
void set_body_path(NodePath value);
Node *get_body();
int get_data_id();
void set_data_id(int value);
Ref<WorldSpellData> get_data();
void set_data(Ref<WorldSpellData> value);
SpellEnums::ColliderType get_collider_type();
void set_collider_type(SpellEnums::ColliderType value);
Vector3 get_collider_box_extents();
void set_collider_box_extents(Vector3 value);
float get_collider_sphere_radius();
void set_collider_sphere_radius(float value);
SpellEnums::TargetType get_target_type();
void set_target_type(SpellEnums::TargetType value);
int get_target_bone_id();
void set_target_bone_id(int value);
bool get_move();
void set_move(bool value);
float get_movement_speed();
void set_movement_speed(float value);
Vector3 get_movement_dir();
void set_movement_dir(Vector3 value);
float get_max_dist();
void set_max_dist(float value);
Ref<PackedScene> get_effect();
void set_effect(Ref<PackedScene> value);
Vector3 get_effect_offset();
void set_effect_offset(Vector3 value);
void send(const Ref<WorldSpellData> &data, const Ref<SpellCastInfo> &info);
WorldSpell();
~WorldSpell();
protected:
static void _bind_methods();
private:
NodePath _body_path;
Node *_body;
int _data_id;
Ref<WorldSpellData> _data;
Ref<SpellCastInfo> _spell_cast_info;
SpellEnums::ColliderType _collider_type;
Vector3 _collider_box_extents;
float _collider_sphere_radius;
SpellEnums::TargetType _target_type;
int _target_bone_id;
bool _move;
float _movement_speed;
Vector3 _movement_dir;
float _max_dist;
Ref<PackedScene> _effect;
Vector3 _effect_offset;
};
#endif