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7976706157
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Ported the spell and aura script from BrokenSeals. Also small work on WorldSpell.
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2020-02-01 02:37:10 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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6aa2df4647
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Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
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2020-01-02 22:56:24 +01:00 |
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94dbc91b88
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Basic bindings for WorldSpell, and WorldSpellData.
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2019-12-10 12:19:48 +01:00 |
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7f3b1eecdd
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Merged SpellProjectile and WorldEffect into a new WorldSpell class.
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2019-12-09 21:23:57 +01:00 |
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