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16 lines
284 B
C++
16 lines
284 B
C++
#pragma once
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#include <System/System.h>
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using namespace System;
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namespace BS {
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namespace Player {
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//Attribute: Serializable*
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struct CooldownSendSyncVar : public virtual ValueType{
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int spellId;
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float cooldown;
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CooldownSendSyncVar();
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String* ToString();
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};
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}
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}
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