mirror of
https://github.com/Relintai/entity_spell_system.git
synced 2025-02-22 17:18:12 +01:00
16 lines
284 B
C
16 lines
284 B
C
|
#pragma once
|
||
|
#include <System/System.h>
|
||
|
|
||
|
using namespace System;
|
||
|
namespace BS {
|
||
|
namespace Player {
|
||
|
//Attribute: Serializable*
|
||
|
struct CooldownSendSyncVar : public virtual ValueType{
|
||
|
int spellId;
|
||
|
float cooldown;
|
||
|
CooldownSendSyncVar();
|
||
|
String* ToString();
|
||
|
};
|
||
|
}
|
||
|
}
|