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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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5f97b2d97a
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AuraData is a Resource now aswell.
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2020-04-23 12:17:33 +02:00 |
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089c854c9e
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Now resource paths are used instead of ids for save files. (They are converted back on load - ids are better for networking) This makes remapping resource ids possible, which makes creating modules (and later mods into zips or pcks) simple.
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2020-04-19 17:15:36 +02:00 |
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4935de4c5f
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Rename the EntityDataManager singleton to just simply ESS.
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2020-04-14 16:55:21 +02:00 |
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3cb26816d2
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Moved the data out from EntityDataManager into a new ESSResourceDB class (Resource). The DataManager now stores an instance of this new resource instead.
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2020-04-14 16:46:24 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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6f3744e2cb
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Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it.
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2020-01-09 04:27:19 +01:00 |
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79a82810b5
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Fixed serializing caster's path as ".".
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2019-11-11 00:46:31 +01:00 |
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056791b313
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Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
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2019-10-29 18:12:15 +01:00 |
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07d81d63a9
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Fix warning at start.
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2019-10-29 15:18:08 +01:00 |
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d410497b71
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More work on networking.
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2019-10-29 13:36:33 +01:00 |
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2a6b080cf6
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More work on multiplayer.
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2019-10-28 21:48:50 +01:00 |
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30332f7e7d
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Test implementation for sending objects across the network.
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2019-10-23 20:34:08 +02:00 |
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b0ce9818c1
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Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
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2019-10-19 13:21:21 +02:00 |
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5c4f0a1fe3
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Stat refactor part2.
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2019-10-15 18:34:19 +02:00 |
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88d9093996
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Various levelling, and serialization related fixes, and improvements.
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2019-10-10 00:46:12 +02:00 |
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e0183a53c6
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More from_dicts.
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2019-09-14 20:44:50 +02:00 |
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62b5df080a
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More work on entity serialization.
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2019-09-13 15:21:07 +02:00 |
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c3828efe05
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A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
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2019-08-05 01:36:33 +02:00 |
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7af76fe42f
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Fixed uninitialized variables (and an editor cash because of it).
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2019-06-30 17:39:13 +02:00 |
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c9c9267dbb
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Fixed aura ticks.
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2019-06-24 17:58:25 +02:00 |
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f1194ab218
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-Added rage, and energy stat.
-Added class resource support.
-Fixed bugs related to auras.
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2019-06-22 23:28:36 +02:00 |
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032e6622f6
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First Commit.
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2019-04-20 14:02:55 +02:00 |
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