|
fa33d5d57e
|
Renamed ItemVisual to ModelVisual.
|
2020-05-19 21:09:00 +02:00 |
|
|
f29b01af8b
|
Clang format.
|
2020-04-10 14:09:21 +02:00 |
|
|
9fa7c23462
|
Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
|
2020-04-09 12:32:05 +02:00 |
|
|
b5bd583e8e
|
merge_mesh_array is now able to handle bones.
|
2020-03-30 23:16:20 +02:00 |
|
|
963268666f
|
Added the mesh vertex merging/uv baking methods from Voxelman into CharacterSkeleton3D.
|
2020-03-30 20:43:55 +02:00 |
|
|
f1490c7543
|
Organized the data folder's classes into subfolders.
|
2020-02-03 13:01:17 +01:00 |
|
|
74eb8bcb2f
|
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
|
2020-01-31 19:34:47 +01:00 |
|
|
6aa2df4647
|
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
|
2020-01-02 22:56:24 +01:00 |
|
|
6c1c5eca46
|
Fix small issues, and model re-generation.
|
2019-11-04 21:43:32 +01:00 |
|
|
e267217b84
|
Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
|
2019-10-26 15:28:58 +02:00 |
|
|
952bbb113d
|
Small cleanups.
|
2019-10-26 15:13:04 +02:00 |
|
|
56a333bef5
|
More work on ItemVisuals.
|
2019-10-26 03:38:09 +02:00 |
|
|
be520eb184
|
Compile fix.
|
2019-10-24 22:12:11 +02:00 |
|
|
1667a315ed
|
Fixed up CharacterSkeleton3D.
|
2019-08-26 11:46:43 +02:00 |
|
|
c09a7a18bf
|
Cleaned up the skeleton a bit.
|
2019-08-23 20:23:48 +02:00 |
|