Commit Graph

15 Commits

Author SHA1 Message Date
fa33d5d57e Renamed ItemVisual to ModelVisual. 2020-05-19 21:09:00 +02:00
f29b01af8b Clang format. 2020-04-10 14:09:21 +02:00
9fa7c23462 Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it) 2020-04-09 12:32:05 +02:00
b5bd583e8e merge_mesh_array is now able to handle bones. 2020-03-30 23:16:20 +02:00
963268666f Added the mesh vertex merging/uv baking methods from Voxelman into CharacterSkeleton3D. 2020-03-30 20:43:55 +02:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
6aa2df4647 Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option. 2020-01-02 22:56:24 +01:00
6c1c5eca46 Fix small issues, and model re-generation. 2019-11-04 21:43:32 +01:00
e267217b84 Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
952bbb113d Small cleanups. 2019-10-26 15:13:04 +02:00
56a333bef5 More work on ItemVisuals. 2019-10-26 03:38:09 +02:00
be520eb184 Compile fix. 2019-10-24 22:12:11 +02:00
1667a315ed Fixed up CharacterSkeleton3D. 2019-08-26 11:46:43 +02:00
c09a7a18bf Cleaned up the skeleton a bit. 2019-08-23 20:23:48 +02:00