895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
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-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
f1194ab218
-Added rage, and energy stat.
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-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
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-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
adc47a4ae7
More work on the inventory.
2019-05-06 21:31:19 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
b485b4d114
-Moved EntityCreateInfo into it's own file.
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-Also registered it.
2019-05-04 18:39:42 +02:00
3e89bc37c9
Added a new CharacterSkeleton class.
2019-05-01 02:49:06 +02:00
d46e7909f7
Added entities_2d compile-time switch.
2019-04-20 19:09:22 +02:00
032e6622f6
First Commit.
2019-04-20 14:02:55 +02:00