Your Name
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ee46263958
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removed version 3 checks + renamed incorrectly identified replacement for BIND_VMETHOD
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2022-08-31 17:27:50 -04:00 |
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Your Name
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32907bc4ec
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converting everything with regex
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2022-08-29 14:42:15 -04:00 |
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3767068096
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Update the copyright headers to 2022.
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2022-01-12 21:44:26 +01:00 |
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e14ba1e368
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Merged Spell with Aura. I kept the method of applying auras the same for now, eventually spell will do it automatically.
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2022-01-12 15:53:35 +01:00 |
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378ebcff23
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Update the copyright texts for 2021.
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2021-04-19 10:13:51 +02:00 |
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8ed462ece2
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Also reworked how AuraStatAttributes are stored.
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2020-06-06 16:55:14 +02:00 |
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d063f8da28
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Rename both ESS::get_instance, and ProfileManager::get_instance to <class>::get_singleton, to match Godot's standard.
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2020-05-23 16:29:47 +02:00 |
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7bbca9ae89
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Centralized most of the 4.0 port code into a new header.
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2020-05-22 20:48:08 +02:00 |
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577a3b108b
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EntitySpeciesData now contains an array of SpeciesModelDatas.
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2020-05-20 20:20:26 +02:00 |
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69c6af4882
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Removed the EntityTypes enum.
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2020-05-20 11:51:05 +02:00 |
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f29b01af8b
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Clang format.
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2020-04-10 14:09:21 +02:00 |
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9fa7c23462
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Fix build for 4.0. (When 4.0 becomes stable I'll create a branch for it)
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2020-04-09 12:32:05 +02:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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