|
28f2cc1f38
|
Moved the 3D skeleton implementation into the 2D one.
|
2020-07-09 00:26:20 +02:00 |
|
|
18f3095832
|
Removed the EntityGender enum. Now everything uses plain int model indexes.
|
2020-05-20 20:38:10 +02:00 |
|
|
fa33d5d57e
|
Renamed ItemVisual to ModelVisual.
|
2020-05-19 21:09:00 +02:00 |
|
|
74eb8bcb2f
|
Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
|
2020-01-31 19:34:47 +01:00 |
|
|
6aa2df4647
|
Now both Entity, and WorldSpell inherit from Node, this complicates the setup by a tiny bit (Entity's body property needs to be assigned), but now the module will work in both 2D, and 3D. Also removed the compile time option.
|
2020-01-02 22:56:24 +01:00 |
|